ANAKA
Short Film by Tantalus
:: Q&A :: with Tom Crago, CEO of Tantalus Interactive - 17 May 2005.
Tantalus, renowned for their GBA development, recently created a short
animated film called Anaka. Gamenews.com.au editor Tim Richards interviewed
Tom about the short film, which can now be downloaded from www.meetanaka.com
( www.meetanaka.com).
--------------------------------------
TR
[Gamenews.com.au]: What has prompted Tantalus to make a short film?
Tom
Crago [Tantalus]: First and foremost we thought it would be a fun thing
to do. It's also really hard to get people to buy in to a new concept,
and we thought that by making a film we could better demonstrate just
how cool the Anaka universe could be. We were also assisted by Film
Victoria, and by the team at Act 3 who were responsible for putting
the film together. So with this three way collaboration on offer, it
was too good an opportunity to pass up.

Anaka
premiered in Melbourne on Friday 29 April 2005 at Tantalus Interactive's
Studio (see audience above).
TR:
Is it a stand alone short film?
TC:
It is a stand alone film, and it will be entered in short film competitions
around the world. That said, we created the film first and foremost
to showcase the game world, its characters, and the type of action that
a gamer might encounter.
TR:
Is it also a game demo? I.e. Is this a way for Tantlaus to show it has
both the technical and creative capacity to make an attractive game
(or game franchise)?
TC:
From a creative standpoint, absolutely. The film shows off our artistic
vision for the game world and its inhabitants. It's a beautiful looking
piece, and we hope to replicate that same visual style in the game.
In terms of technology, the film is of course very different. But Tantalus
is regarded as one of the world's leading handheld developers, so we're
confident that there will be very few perceived technical risks in taking
the concept to, say, the Nintendo DS. The technology we're presently
demonstrating on DS, including our proprietary Janus engine, is some
of the best around.

A frame from 'Anaka'
- demonstrating the new in-house IP from Tantalus.
TR:
What do you hope to achieve with the Anaka short film?
TC:
Firstly we'd like to see how well it resonates with gamers and with
prospective publishers. If no one likes it then we won't keep slaving
away on it! Ultimately, we'd like to bring the property to life on DS,
ideally with a leading publisher. The potential also exists for an animated
children's television series, which of course would be a lot of fun.

A frame from 'Anaka'
- Tantalus was assisted in creating the rich digital animation by ACT
3 Animation.
TR:
From a creative point of view, did any other companies contribute to
make the short?
TC:
Yes, we worked in very close collaboration with Act 3, one of Australia's
leading animation studios.
Many
thanks to Tom for his time.
Link: www.meetanaka.com
:: Q&A :: with Lee Lister, co-organiser of Pro Evolution Soccer 4 game
playing league SEUCLAN - 13 May 2005. Pro Evolution Soccer 4 is the
fourth soccer game in the series from Konami; when it launched in Europe
in October 2004, 1.5 million units were ready for shipping. SEUCLAN
(www.seuclan.com) is dedicated to Malaysia and Australia players of
Pro Evolution Soccer 4 and Winning Eleven 8 (North American title of
game). Gamenews.com.au editor Tim Richards interviewed Lee about the
game league (Lee organises Australian games, and Auday Talib organises
Malayasian games).
--------------------------------------
TR
[Gamenews.com.au]: How did the group get started?
Lee
Lister [SEUCLAN]: Auday
and I both got talking through the Pes4 online launcher, playing games,
swapping tactics etc, and both expressed our desire to set up a dedicated
arena for me (australia) and Auday (malaysia) to meet and play players
from our respective countries, because at the time, only Europe was
really competing online, We both loved the game, after playing earlier
versions on Ps2.

South
East United Clan
TR:
Can you explain how it works, what could a gameplayer expect if they
love PES4 and they joined?
LL:
New players are directed to their appropriate forum to register their
interest/contact details so we can arrange games and talk about future
events. We use Msn messenger to communicate/Forum and Pes4 Online launcher
to manage this. A new player can expect to get involved in a series
of league events which ultimately decides a winner, which is announced
in the forums, the league details/fixture lists are regularly updated
into a table for all to see through League Republic.
TR:
Is the group run to find like minded game players or is it run as a
business?
LL:
We only seek like minded players, if these new players can make the
league/site better or more entertaining they are free to contribute.
No money is expected from members, just contribution in terms of gaming
and keeping Seuclan ongoing.

TR:
Are there other gameplayer groups for PES4 that you know of?
LL:
Recently through Pes4 online launcher I have noticed a few australian
gamers, unknown to me, post details of two new sites devoted to Pes4,
one is Pes4 Champions Cup, This site is currently registering players
with a view to starting a cup campaign soon. Another is APL, meaning
Australian Premier League, no details of a site of yet. Elsewhere there
are Pesleague which is based in the UK and this one is quite large in
comparison to Seuclan.
TR:
What would you like to do with the group, and its website, in the future?
LL:
Expand the amount of new players, keeping the old players. Maybe introduce
a ladder system where players performances are rated in a ladder and
not a league, maybe stats, video replay of goals/major events and a
fully automated league updating system could be achieved, as moderators
need time to update rosters/fixtures etc.
Many
thanks to Lee (and Auday) for their time.
Link: www.seuclan.com
Australian
Game
Developers Conference 2005 |
| To be held 1-3 December
2005 at Federation Square, Melbourne, AUSTRALIA.
See www.agdc.com.au
for further information. |
| Game
Developers Association of Australia Newsletter |
|
Edited by
Gamenews.com.au editor Tim Richards.
GDAA
Newsletter.
|
| Gamenews.com.au
Q&As |
|
EVAN
WALLACE and MARK BUSANI, co-owners of GAMEPLAY ONLINE PTY LTD
- 28 April 2005 see Home
GONZALO
FRASCA, Computer Game Designer, researcher at the Center for
Computer Games Research at the IT University of Copenhagen,
and founder of Ludology.org. - 22 March 2005 see Jan-Mar
2005
ANDREW
WANG, ONGAMENET PTY LTD - 1 November 2004 see
Oct-Dec_2004
CALEB SALISBURY, GAME ARTIST/DEVELOPER - 12 April 2004 see Apr-Jun_2004
ROSS
MCRAE, DIMSDALE KREOZOT UNITED GAMES MANUFACTURE - 6 November
2003 See
Jul-Dec
Heads
Up! - Mobile Games - 25 June 03 See
May-Jun
|
|
|
Gamenews Weekly
Xbox versus Playstation - Console Power or Market
Power?
The current issue of our subscription newsletter Gamenews Weekly, 30 May
2005, takes a different look at 'Xbox versus Playstation'. "Console
power remains only one factor in a decision to buy a console and Microsoft
knows it has a bigger issue to deal with than apparent console power.
The market power of the Xbox and the PS2 is not a stalemate...".
For the full story, and lots more, subscribe to Gamenews Weekly.
Gamenews Weekly
Buena Vista Games - Next Top-Tier Publisher?
The Monday 23 May 2005 issue of our subscription newsletter Gamenews Weekly
takes a look at Disney subsidiary Buena Vista Games and recent moves to
strengthen it's internal development capacity. We ask, what will it take
for Buena Vista Games to be a top-tier publisher? For the full story,
and lots more, subscribe to Gamenews Weekly below.
Note: this
page has an Australian focus, for general E3 related press view
the Main page here.
E3 Expo Details
Name: 2005
E3Expo
Dates: Showfloor open 18 - 20 May 2005; Conference 17 - 19 May
2005
Place: Los Angeles Convention Center, LA, California, USA
Summary: The name E3 comes from "Electronic Entertainment Expo
(E3)". The organisers, Entertainment Software Association (ESA), states
E3 "is the world's leading trade event exclusively dedicated to showcasing
interactive entertainment and educational software and related products."
E3 is a key game industry event as it has the largest numbers of game
publishers at any game industry event. The organisers state that in
"2005, about 400 exhibiting companies representing 80 countries" will
be present. The ESA is a US organisation "dedicated to serving the business
and public affairs needs of the companies publishing interactive games
for video game consoles, handheld devices, personal computers, and the
Internet." The ESA states "members collectively account for more than
90 percent of the $7 billion in entertainment software sales in the
U.S. in 2003, and billions more in export sales of American-made entertainment
software."
Web: http://www.e3expo.com/
Consumer
Website: E3Insider http://www.e3insider.com;
the official virtual gateway of the 2005 E3Expo live from 16 May 2005
with extended show coverage and exclusive photos and news.
Tip: Next Gen Videos release their E3 Expo Coverage DVD set every
year, providing a comprehensive video based overview of the event; see
http://www.nextgenvideos.com/.
Australia at
E3
* 38 Australian Game Companies and 107 Developers to Attend E3 2005
* Australians located at Booth # West 2240
* Australian game firms with Asian operations and business connections
that will be at E3 include Auran Games, Big World, Fuzzyeyes Studios
and Tantalus Interactive
:::::::::::::
News: [17 May
2005] Publisher THQ is featuring 'Full Spectrum Warrior: Ten Hammers'
and 'Destroy All Humans!' at the E3 Expo 2005. Both games are being
developed by Pandemic Studios, a developer with studios in Los Angeles,
California and in Brisbane, Australia. Full Spectrum Warrior: Ten Hammers
is the sequel to the award winning Full Spectrum Warrior (which has
sold over 1 million units for THQ up to 31 March 2005) and is scheduled
to release for Xbox and PS2 and Windows PC early 2006. Destroy All Humans!
is one of at least two new original properties for THQ for their current
financial year and is to be released for Xbox and PS2, 21 June 2005.
Link: http://www.pandemicstudios.com
News:
[16 May 2005] Microsoft promises to webcast the E3Expo Xbox 360
press conference Monday US time (see ad here).
News: [13 May
2005]
The Victorian government has announced that 19 local game companies
will attend E3 Exppo 2005. Information and Communication Technology
Minister Marsha Thomson said Victoria is Australiafs major government
contributor towards the Australian stand at E3, with a contribution
of $50,000. The 19 Victorian companies attending E3 Expo 2005 are: Atari
Melbourne House, Blue Tongue Entertainment, IR Gurus Interactive, Bullant
Studios, Firemint, Infinite Interactive, Iron Monkey Studios, Tantalus
Interactive, That Game, Torus Games, Wicked Witch Software, Act 3 Animation,
Magenta Box, NMG, Studio Moshi, Australian Knowledge Abroad, Pier 57,
Third Wave Games and Primal Clarity. Some companies have been provided
funding to attend E3, as part of the Victorian government's Trade Fairs
and Missions Program.
News: [13 May
2005] Activision, Inc. subsidiary Activision Value Publishing has
signed a co-publishing agreement with Brisbane based Krome Studios,
for the third installment of TY the Tasmanian Tiger. Currently in development
at Krome Studios, the game will be available for the PS2, Xbox, gameCube,
and GBA later this year. Dave Oxford, General Manager, Activision Value
Publishing, Inc said "We are very excited about the new found partnership
with Krome Studios.. The partnership between Activision Value, with
its dedication to providing customers with great games, and Krome Studios,
which produces award winning content, should result in great gains for
both companies." CEO and Co-founder of Krome, Robert Walsh, said "We
are pleased to have found such a fantastic and enthusiastic partner
in Activision... TY the Tasmanian Tiger series is a well-known and loved
property so having their support and prowess will help to further champion
and heighten the awareness of our yellow furry hero in the marketplace."

TY the Tasmanian Tiger 3
News: [11 May 2005] The game for New Zealand Filmmaker Peter Jackson's
King Kong film will be shown off at the E3Expo, with French publisher
Ubisoft announcing 40% of Ubisoft's booth space devoted to the game.
The game development is being lead by Michel Ancel, creative director
at Ubisoft, and his team at Ubisoft's Montpellier (France) studio. Peter
Jackson said "It's an absolute pleasure working with Ubisoft on the
video game...being able to collaborate closely together from day one
is of utmost importance, which is why we've given Ubisoft unlimited
access to every creative aspect of our film production. We really want
the game and the film to be part of the same universe." King Kong the
film is expected to be released December 14; Ubisoft will be at booth
#1300, South Hall.
Link:
http://www.kongisking.net/index.shtml
News: [3 May
2005] The Game Developers' Association of Australia (GDAA) states
today that "publishers and developers should take advantage of the fact
that Australian game studios were uniquely positioned geographically
and historically to successfully tap into the Asian games market." Evelyn
Richardson, President and CEO of the GDAA says "Australia has a long
history of doing business in the Asian region, and there is considerable
accumulated cultural and commercial knowledge that US firms can tap
into to fast track successes in this booming market." The GDAA says
it member "companies have a strong track record with top selling titles
such as: Transformers from Atari Melbourne House, TY the Tasmanian Tiger
series from Krome Studios, Heroes of the Pacific from IR Gurus, Trick
Star, Polar Express, and Jimmy Neutron from Tantalus, and Polar Express
from BlueTongue Entertainment." "Australia delivers" says Richardson.
Link: http://www.gdaa.com.au/E3/index.html
E3 Expo Coverage
Links
General:
NextGenVideos
|
Companies
Company: BigWorld
Pty Ltd, formed in 2002; formed out of Micro Forte.
News: [4 may 2005] Bigworld and their technical artists to demonstrate
their latest MMOG software platform, BigWorld Technology Suite V1.6,
at this E3 2005. BigWorld Technology is a massively multiplayer online
game platform for current and next generation large-scale online games.
Booth: #6001, right in the entrance to Kentia Hall
Tips: Several BigWorld licensees will also be showing their
games at the BigWorld booth, with Farlan showcasing their upcoming game
Dark & Light. Several other titles will be shown, with some exciting
new announcements expected.
Details: BigWorld Technology Suite is an integrated set of tools,
software and systems that provides all of the underlying technology
and content development tools required to produce an MMOG. BigWorld
has licensed their technology for use in 43 different upcoming games,
making it the de facto standard MMOG development platform. New DirectX9
3D engine, improved direct export from 3D Studio MAX and newly-added
support for direct export from Alias Maya.
Web: http://www.bigworldtech.com
Company: Krome
Studios
News: [13 May 2005] Will reveal TY the Tasmanian Tiger 3 to be
co-published with Activision Value Publishing.
Booth: West Hall #2240 (Krome Studios will be featured in the
Australian Gaming area).
Tips: Krome announced a deal with Film Roman last year for TY
to be made into an animated series.
Details: Krome is a Brisbane based game development studio with
an eye for the children's TV market. It is the largest game developer
in Australia and has spent considerable time developing it's TY the
Tasmanian Tiger property, with over 2 million TY units being sold to
date. While a substantial number of sales are low budget, this has helped
the company make major inroads into US retailers and to build a ground
swell for the character and eventual animated TV show.
Web: http://www.kromestudios.com
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Jan-Mar
2004
| Console
Roadmap |
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Sony PSP
*launched in US 24 March 2005; Australia 1 Sept 2005
Sony PS3
*Before E3 in May?
MS Xenon
*US launch Q4 2005?
Nintendo
Revolution
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