::
Q&A :: with EVAN WALLACE and MARK BUSANI, co-owners of GAMEPLAY ONLINE
PTY LTD - 28 April 2005.
Introduction: Gameplay.com.au is a new Australian based online video
game sales and rental service which launched April 2005.
Gamenews.com.au editor Tim Richards interviewed Mark and Evan about
their new business and the game market.
--------------------------------------
Interview:
TR
[Gamenews.com.au]: What do you think is exciting about the game industry
in Australia?
Mark
and Evan [Gameplay Online Pty Ltd]: We
find the Australian game industry exciting due to the growth in the
number of people playing games. We think this has come about as the
game industry provides greater variety for the console gamer than ever
before. There is such a wide variety of games to choose from now, with
new releases coming out regularly. There is also an increasing range
of consoles to choose from, which is great as it gives the consumer
more choice. Another area of growth is the increase in games available
for online gaming with Xbox Live and PlayStation’s Network Gaming, which
we think will only get bigger.

TR:
How does Gameplay.com.au approach the game renting and game retail markets?
M
& E: Our approach is to offer our customers a high quality of service
at a low cost. We want to offer convenience to our customers and make
the process of buying or renting games easy and affordable. From our
website users can choose to rent games by paying a monthly subscription
fee. We offer 3 different rental plans, where a customer can rent 1,
2 or 3 games at a time. There are no due dates, no delivery charges,
no late fees and games are delivered to their door. Visitors to the
site can also buy new and discounted pre-played games.
TR:
How did you come to be involved in providing a game rental service?
M
& E: Both of us have always had a passion for playing video games,
this together with the desire to start our own business made the game
industry seem like the natural choice. We want to provide a service
where we can offer console gamers the ability to play more games for
their money, and do so in an enjoyable and hassle free way. We think
the rental idea will prove popular with consumers, simply because of
the money they will save and the amount of games they will be able to
play.

Gameplay
Online website
TR:
Do you think there are any trends emerging in your customer base since
launch?
M
& E: Being a new business, at this stage we aren’t seeing any distinct
trends. We are getting members across all consoles (PlayStation2, Xbox,
Game boy Advance, GameCube and Nintendo DS), which is great.
TR:
Where to for Gameplay.com.au; ie. what are you planning in the next
few years for the business?
M
& E: We would like to continue growing our games library to have
the largest in the country and continue increasing our member base.
Basically build the business up, and get it well known and recognised
among the gaming community. With new technology breakthroughs in the
gaming industry, we are sure there will be new business opportunities
that will arise, and we would hope to look at diversifying into those
areas as well.
Many
thanks to Mark and Evan for their time.
Link: www.gameplay.com.au
Australian
Game
Developers Conference 2005 |
| To be held
1-3 December 2005 at Federation Square, Melbourne, AUSTRALIA.
See www.agdc.com.au
for further information. |
| Game
Developers Association of Australia Newsletter |
|
Edited
by Gamenews.com.au editor Tim Richards.
GDAA
Newsletter.
|
| Gamenews.com.au
Q&As |
|
PETER
GILES, head of AFTRS Digital Media Dept - 27 July 2005 see
July 2005
TOM
CRAGO, CEO of Tantalus Interactive - 17 May 2005 see June
2005
LEE
LISTER , co-organiser of Pro Evolution Soccer 4 game playing
league SEUCLAN - 13 May 2005 see May
2005
EVAN
WALLACE and MARK BUSANI, co-owners of GAMEPLAY ONLINE PTY
LTD - 28 April 2005 see April
2005
GONZALO
FRASCA, Computer Game Designer, researcher at the Center for
Computer Games Research at the IT University of Copenhagen,
and founder of Ludology.org. - 22 March 2005 see Jan-Mar
2005
ANDREW
WANG, ONGAMENET PTY LTD - 1 November 2004 see
Oct-Dec_2004
CALEB
SALISBURY, GAME ARTIST/DEVELOPER
- 12 April 2004 see Apr-Jun_2004
ROSS
MCRAE, DIMSDALE KREOZOT UNITED GAMES MANUFACTURE - 6 November
2003 See
Jul-Dec
Heads
Up! - Mobile Games - 25 June 03 See
May-Jun
|
|
|
Gamenews
Weekly
Production
Pages
14 June 2005 Gamenews Weekly: Production Pages - games in development
in Australia.
To get the next issue, and lots more, subscribe to Gamenews Weekly today!
Dissecta
22 November 2005: Heroes of the Pacific!
Consoles
Heroes of the Pacific with Codemasters
Sumea.com.au comments
that the IR Gurus game Heroes of the Pacific will be published by Codemasters.
Heroes of the Pacific will be released September 2005. For the publishers'
game website, click here.
IR Gurus Interactive Australia Pty Ltd formed in 1996 and is based in
Melbourne. The company is known for its AFL game franchise, with AFL 2005
to be distributed by Sony mid year. IR Gurus original distributor for
the Heroes of the Pacific project withdrew late last year, but due to
the independent nature of the project's funding, development continued
undisrupted.
By Tim Richards.
[30 April 2005]
[top]

Events
Australian Writers Guild Game Writing Workshop
A post on Bigkid.com.au today reports on an Australian Writers Guild workshop
on writing for games, commenting the the workshop "sounds like an
interesting look at this often undervalued aspect of game development".
For the posting, click here.
It
will be held 28 May 2005 in Adelaide. By Tim
Richards. [29
April 2005] [top]
Industry
Game Industry versus Movie Industry
"As everyone knows, the videogame industry has eclipsed the movie industry
in terms of total revenues. Still, in terms of cultural impact and influence,
movies still predominate. Yet that could be changing" starts an interesting
commentary in TechCentralStation.com which seeks to identify the issues
supporting why Hollywood is failing to take on interactive entertainment.
For the article, click here.
By
Tim Richards.
[29 April 2005]
[top]
Education
Educational Version of Online Business Game Launched
Industryplayer.com has announced the launch of Industryplayer 2.0, "the
Ultimate Online Business Game on the Internet." The company says "the
Educational version makes Industryplayer a distinctly unique classroom
tool and a great teaching aid...Teachers and Trainers can monitor each
student's activity and results." Industry Player is offering School Teachers,
University Lecturers and Professors a free trial period to test and preview
the educational version. See the Industry Player website here.
By
Tim Richards.
[29 April 2005]
[top]
Industry
US Actor Unions Raise Stakes in Video Game Industry
Negotiations
Further to our previous report US Actors Push for More Equitable Share
of Video Game Industry, 24 March 2005, here,
Backstage.com reports that "members of the Screen Actors Guild (SAG) and
the American Federation of Television and Radio Artists (AFTRA) have authorized
their unions to strike [against] video game producers if negotiators can't
agree to new contracts. The bargainers are scheduled to go back to the
table on Mon., May 9." For the article, click here.
By
Tim Richards.
[29 April 2005]
[top]
Industry
GameTap to Exploit Game Back Catalogues
Turner Broadcasting, owned by TimeWarner Inc, has spent two years developing
GameTap, an internet based system allowing gamers to play older games.
GameTap was announced this week, and will launch "later this year with
a library of more than 1,000 games from 17 different publishers" according
to Reuters.com. The system uses emulation software to allow users to play
the games they use to play years ago. For the Reuters.com article, click
here. For
BusinessWeek.com's take on the story, click here.
For
the GameTap website, click here.
By Tim Richards.
[28 April 2005]
[top]
Retail
Q&A: Co-Owners of Gameplay Online Pty Ltd
Gameplay.com.au is a new Australian based online video game sales and
rental service which launched this month. See our Q&A, left hand column,
with founders Mark Busani and Evan Wallace, about their new business and
the game market.
By
Tim Richards.
[28 April 2005]
[top]
Society
Current Issues with Video Game Violence and Classification
The Age takes a look at video game violence and classification in their
article "Shoot to Thrill" published today. The lenghty article provides
a neat review of the various issues and those seeking to influence opinion
on the subject. For the article, click here.
By
Tim Richards.
[28 April 2005] [top]
Event
Game Events in Germany August 2005
The GC Developer Conference website has been launched in support of the
conference to be held 16 to 18 August 2005, at the Leipzig Exhibition
Centre. The Developer Conference is part of a consortium of game industry
events at that time, the others being GC 2005: GC Games + Entertainment
(Exhibition): 18 - 21.08.2005; and GC Business Center (B2B): 17 - 20.08.2005.
The press release for the events comments that the event project manager,
Frank Sliwka, says that "the prime aim of the GCDC is to intensify dialogue
between developers and publishers as a way of driving forward knowledge
and know-how transfer on an international level." For the website, click
here. The attendance
figures for the 2004 GCGD are surprising: the website provides "Attendees
and speakers total: 276 (2003: 160, +42%)... Speakers: 67 (2003: 35, +48%)
... Attendees:211(2003: 125, +41%) ... Representatives of the media: 50(2003:
18, +156%). By
Tim Richards.
[27 April 2005] [top]
Corporate
THQ CEO Interview
TheStreet.com has a sizeable Q&A article with the CEO of US based THQ,
Mr Brian Farrell. Described as "one of the second-tier rivals of industry
giant Electronic Arts... [THQ] has a reputation for being largely a maker
of kids' games...Farrell's not unhappy with that business... but Farrell
thinks the company has other opportunities it can exploit, from titles
geared at hard-core gamers, to games for mobile phones." For the article,
click here.
By
Tim Richards.
[27 April 2005] [top]
Industry
US Game Industry: Q1 2005
Further to our 18 April 2005 news item "US Game Consoles in March: Figures,
here" more complete figures for the first quarter of 2005 have been released
by NPD Group, which finds "total U.S. sales of video game hardware, software
and accessories rose 23 percent in the first quarter of 2005 to more than
$2.2 billion" according to Reuters.com. For the article, click here.
The Street.com provides a longer report in "Handhelds Fuel Video-Game
Sales", here.
By
Tim Richards.
[27 April 2005] [top]
Handheld
Consoles
Australia: PSP from 1 September 2005
AustralianIT.com.au reports today that "the handheld games unit, already
a hit in Japan and the US, would go on sale in Australia on 1 September,
priced at $429.95...Sony will include a range of accessories with the
PlayStation Portable (PSP) package including a 32MB Memory Stick, headphones,
remote control, AC adaptor and games sampler." For the article, click
here. The
PSP has sold extremely well following its March North American launch
(See news item here) and the Australian launch
has apparently been delayed to ensure sufficient supplies; it would appear
Sony underestimated the success of the handheld console. By Tim
Richards. [26 April 2005] [top]
Online
Games
Who Are Online Gamers?
The International Herald Tribune in its article "A new dimension for hard-core
gamers", which is attributed to the New York Times, provides a lengthy
commentary on the online game market. While focussing initially on the
Matrix Online, the article explains the nature of online game playing
and the rationale for game publishers to create a popular online game
title. Examples cited include EverQuest, World of Warcraft and Star Wars
Galaxies. For the article, click here.
By
Tim Richards.
[26 April 2005] [top]
Classification
New Zealand: Kids Take Action over Grand Theft Auto
An interesting article from TVNZ.co.nz reports on the actions of two school
children to have a video game banned in New Zealand. The kids took action
after schoolmates started acting out the over-18 game: "people were pretending
to shoot me and chasing me around" says one child. The New Zealand Chief
Censor said "if their parents are giving them access to this game, then
the parents need a talking to because they've committed an offence...and
could be liable for a fine or a term of imprisonment." For the article,
click here.
By
Tim Richards.
[24 April 2005] [top]
Events
Riyadh's PS2 GT4 Challenge
Arabnews.com reports on a two day "PlayStation 2 Gran Turismo 4 Challenge"
held in Riyadh, Saudi Arabia, with the fastest driver "invited to participate
in the grand final to be held next month in Dubai." For the article, click
here.
By
Tim Richards.
[23 April 2005]
Industry
United Kingdom Publishers Seek More Political Influence
The Entertainment and Leisure Software Publishers Association (ELSPA),
the video game software publishers association in the United Kingdom,
has hired a political lobbyist "to aid with its UK government and parliamentary
lobbying" according to Digital Media News for Europe. The firm is PSA,
and "will handle public affairs strategies around key issues to the industry
such as age rating, codes of practice, piracy and education along with
communicating the essential contribution the games industry makes to the
UK economy." For the article, click here.
By
Tim Richards.
[22 April 2005]
Society
Online Games: Could be Digital Extortion Targets
NewScientist.com speculates in their article "Attack on game raises prospect
of online extortion" that a recent distributed denial of service attack
on popular online game Final Fantasy XI, which disrupted the service provided
by Square Enix, indicates the potential for online games to be subject
to extortion. For the article, which takes a brief look at the method
of attack and defences, click here.
By
Tim Richards.
[22 April 2005]
Industry
Disney Buys Developer, Establishes Game Start-Up
The Sun Sentinal reports that Disney is "acquiring a small video-game
developer, Avalanche Software, and launching a new venture in Vancouver,
British Columbia." The new venture will make non-children's games. For
the article, click here.
By
Tim Richards.
[21 April 2005]
Media
Gameplaying Inspired Student Film: 'As Real as Your
Life'
The DailyPennsylvanian.com has an article about a student who "was playing
about 10 hours of video games in an average day" which inspired him to
make a 10 minute film to explore "the psychological effect of video games."
For the article, click here.
By
Tim Richards.
[21 April 2005]
Government
Californian Bill to Ban Certain Computer Game Sales
The California State Assembly may soon vote on a proposed law to "to restrict
the sale of violent video games to minors" according to Reuters.com. The
proposed law, known as a bill, comes on the back of similar proposals
being pushed through State parliaments or otherwise promoted by politicians
at the current time (see "New Twist to US Proposals to Ban Certain Computer
Game Sales" 28 March 2005 Jan-Mar
2005 Archives; "Illinois, US: Update: Proposed Law to Ban Certain
Computer Game Sales" 9 April 2005 below). The Reuters article notes that
"two federal appellate courts have already ruled, however, that such laws
violate the free speech guarantees of the First Amendment." For the article,
click here.
By
Tim Richards.
[20 April 2005]
Industry
Publisher Issues Sickness Warning for Specific Game
Gameshout.com reported this month that UK publisher Digital Jesters has
"issued supplemental playing guidelines for players of its new release
'Trackmania: Sunrise' in order to prevent them from feeling ill through
extended play." For the report, click here.
For the sickness warning from Digital Jesters, click here.
By
Tim Richards.
[20 April 2005]
Society
Reports on Sony Game and Bangladesh
There have been various reports in the last day (see Xinhua
China "Sony game portraying Bangladesh as terrorist state arouses
protest" or Times
of India "Tech-terror: Game's on Bangladesh") which appear to be based
on the same source, and report that an upcoming Sony computer game developed
by the US's Zipper Interactive, portrays Bangladesh as a terrorist state.
While the reports don't mention the game, it is apparent the game is Socom
III, the next game in the hugely popular SOCOM series. In the SOCOM games
the player's character is a US Navy SEAL commander. The reports claim
the Foreign Affairs Ministry in Bangladesh would seek to have the country
name dropped from the game, taking legal action against Sony if necessary.
The reports note the game has yet to be released and will not be launched
until August yet state that the portrayal in the game has led "to widespread
resentment in the country". For a Game Daily article about SOCOM III click
here. By
Tim Richards.
[20 April 2005] [top]
Events
New Game Association: Game Technology Association
The Game Initiative, a group formed in the US from those involved with
Austin game develop support group the Austin Game Initiative, has announced
the launch of their new game industry association, the Game Technology
Association. The Game Technology Association has been formed as "a peer
networking group specifically serving companies involved in producing
software and hardware technologies for the creation of interactive entertainment
for video game consoles, handheld and mobile devices, personal computers,
consumer electronics and the Internet." The first meeting will be held
7 June 2005 in San Francisco, USA. For the Game Technology Association
website, click here.
By
Tim Richards.
[19 April 2005]
Retail
Game Retailing Shaken Up
The New York Times reports that "GameStop Corporation, the nation's [US]
largest video game retailer, said yesterday that it had agreed to buy
a rival, Electronics Boutique Holdings, for $1.44 billion. The combined
company will have $3.8 billion in sales and more than 3,800 stores." For
the article, click here.
In related news, the Telegraph in the UK reports speculation that UK based
game retailer Game Group Plc, which announced that talks with a potential
buyer had failed, had been dealing with Electronics Boutique as the "likely
suitor." For that article click here.
By
Tim Richards.
[19 April 2005]
Online
Games
Ragnarok in the Phillipines: Too Addictive?
Phillipines based Sunstar.com.ph reports on the phenomenal success of
online games, particularly Ragnarok, in the Phillipines, in the article
"Online games: Addiction raises concern on family, social relations".
The lengthy article provides some case studies of selected users, a snapshot
of Ragnarok in the Phillipines, some details on the attraction of such
games and finishes with government regulatory controls in the country
and in neighbouring Thailand. The article reports "in other countries
such as Thailand, measures are undertaken, including a night curfew on
online gaming to curb the rising rates of addiction by young players.
Game servers, both local and overseas, are blocked from 10:00 pm to 6:00
am daily...". For the article, click here.
By
Tim Richards.
[18 April 2005]. Also - see the Gamenews.com.au interview
with Australian Ragnarok operator OnGameNet Pty Ltd here
(see left hand side article).
International
Business
US Ener1 buys Russia's Nival Interactive
US technology holding company Ener1 Group has announced that an affiliate
company has agreed to buy Russian game developer Nival Interactive for
US$10 million. Nival, established in 1996, has a creative studio in Moscow
with 140 staff. Nival CEO and Founder, Sergey Orlovskiy, will head up
the new company Nival Inc out of Florida with the Moscow studio doing
game development. For the press release click
here, for a Mosnews report on the announcement, click here.
By
Tim Richards.
[18 April 2005].
Industry
US Game Consoles in March: Figures
According to a Reuters.com report, quoting various analysts, "Video game
sales rose 32 percent in the United States in March...". Also: 620,000
PSPs sold and 1.1 million PSP games/software in March; 428,000 Nintendo
DSs sold since 1 January 2005; 495,000 PS2s sold in March; 227,000 Xboxs;
94,000 Gamecubes. For the report, click here.
By
Tim Richards.
[18 April 2005].
[top]
Facilities
Australian Games Innovation Centre Launched
The Game Developers'
Association of Australia launched the Australian Games Innovation
Centre yesterday. The Centre was opened by the Honourable Marsha Thompson,
Victorian Government Minister for Information and Communication Technology.
The Games Innovation Centre will be a tactile game development display,
located at the GDAA’s headquarters in St Kilda Road Melbourne. By
Tim Richards.
[15 April 2005].
International
Business
Ex-Xbox
Designer Partners with Chinese for High Speed Internet Delivery
Kevin Bachus, a key Xbox designer, has launched a new venture with Haier
Group and Tsinghua Tongfang Co, two large Chinese electronics makers,
to build a game and movie delivery system over high speed internet, not
just for China, according to this article
from Technewsworld.com. The venture is IDV-Global Media-On-Demand. Kevin
Bachus is also the President and Chief Operating Officer of Infinium Labs
which is developing the 'Phantom
Game Service', an on-demand game delivery system. By
Tim Richards.
[15 April 2005]. [top]
Enforcement
American FBI Arrest Counterfeit Game System Distributors
The FBI has arrested four Chinese nationals in New York for allegedly
distributing video game consoles that contain Nintendo game software.
60,000 illegal products were seized in five raids on April 13 but it appears
280,000 counterfeit game systems were originally brought to the USA last
year. Nintendo estimates that piracy cost the company more than $860 million
in lost sales in 2004, with authorities worldwide seizing 1,556,487 counterfeit
Nintendo products in some 30 countries last year. For the press release,
click here.
By
Tim Richards.
[15 April 2005].
Media
Game Video Content for New Zealand Mobiles
Gamer.tv has announced it has signed an agreement with Telecom New Zealand
to supply video game reviews, previews and features for access by New
Zealand Telecom's T3G customers. for the press release, click here.
By
Tim Richards.
[14 April 2005].
International
Business
Ubisoft tie-up Chinese Film Based MMOG Deal
French game developer and publisher Ubisoft has announced that it has
entered into an exclusive licensing agreement with Beijing Pegasus Infinite
Digital Culture & Media Co. Ltd. "to develop Massively Multiplayer Online
video games based on the upcoming Chinese fantasy movie “The Promise”
(“Wu Ji”)." Ubisoft will create a joint venture company to implement the
deal, with the development being carried out initially by Ubisoft's Shanghai
studio. Ubisoft says the game will be rolled out throughout eastern Asia,
including Japan, South Korea and the People’s Republic of China. For
the press release, click here.
By
Tim Richards.
[14 April 2005].
Society
United Nations Releases Food Force Game
BBC.com reports that the United Nations World Food Progamme has launched
a "video game which aims to teach children about global hunger... written
for the PC and Mac, the free game is aimed at eight to 13-year-olds for
download at www.food-force.com." For the article, click here.
To go to the Food-Force website, click here.
By
Tim Richards.
[14 April 2005]. [top]
Industry
New President for Game Developers' Association of Australia
The Game Developers' Association of Australia (GDAA) is set to announce
Evelyn Richardson as the new President of the Association. Evelyn has
been with the GDAA since 2002, formerly in the position of Executive Director.
She has taken leadership of the organisation following the untimely death
of Adam Lancman, the highly regarded Australian game industry figure.
Evelyn brings well rounded experience to the position of President, with
a proven dynamic and strong work ethic. For an interview with Evelyn,
see Gamedaily.com here.
By
Tim Richards.
[14 April 2005].
Classification
NARC Banned in Australia due no R Classification Available
Red Ant Enterprises Pty Ltd has announced that the Office of Film and
Literature Classification (OFLC) has refused classification for NARC,
published by Midway games. Red Ant says NARC is an in-depth, 3rd-person
action/shooter video game set against a stylised modern-day backdrop of
the War on Drugs. ...Players decide whether to play as a good or bad cop
as they face the mean streets and criminal underworld that rules it."
Red Ant says "the OFLC classified NARC with an RC [refused classification]
in accordance with Part 1(d) of the computer games table of the national
classification code, which states, in part, that “1. Computer games that;
(d) are unsuitable for a minor to see or play”. A minor is someone under
18 years old. Red Ant adds "a seven-member panel of the Classification
Board determined, in a majority 6 to I decision that Narc be refused classification."
There is no R classification for computer games in Australia, unlike the
US, accordingly those games unsuitable for someone under the age of 18
years old are outlawed. Red Ant suggests that due to the current rating
classification in Australia, "it appears that adults are not able to read,
hear and see what they want", adding "gaming is fast growing in the entertainment
industry. With the average gamer being of an age around 25, the demand
is high for a restricted (R) rating to be introduced." For the press release,
click here.
By
Tim Richards.
[14 April 2005].
Developers
Canadian Developer DC Studio to Open Dublin Studio
DC Studio, a Canadian headquarted game developer established 1999 with
offices/studios in Montreal, and Glasgow and Bristol UK, will open a 50
team studio in Dublin, Ireland. The company has been enticed by Irish
Government agency IDA, and initiative Digital Hub. The IDA promotes itself
as an Irish Government agency with responsibility for securing new investment
from overseas in manufacturing and internationally traded services sectors,
while also encouraging existing investors to expand and develop their
businesses. Digital Hub promotes itself as an international centre of
excellence for knowledge, innovation and creativity focused on digital
content and technology enterprises. The DC Studio investment in Ireland
is being billed as "Ireland’s first overseas investment in console
software development" according to Ireland Online. For the Digital Hub
press release, click here.
By
Tim Richards.
[13 April 2005].
Events
Digital
Media Festival, 1-3 June 2005, Melbourne
The Digital Media Festival, to be held 1-3 June 2005 at the Melbourne
Convention Centre, has announced that Industrial Light & Magic Animation
Supervisor Jamy Wheless will attend the Festival to provide an "exclusive
Australian profile" of Star Wars: Episode III Return of the Sith (to be
released worldwide 15 May 2005). The Festival comments that as an "Animation
Supervisor, Wheless was responsible for the character development and
performance of one of the film’s favourite character’s, Yoda."
Originally an illustrator, Whelass became a digital animator in the early
1990's, joining Industrial Light & Magic in 1996. For the Festival website,
click here.
By
Tim Richards.
[13 April 2005].
International
Business
Eidos Bail Out Update
The Guardian reports that Eidos, in financial difficulties and dealing
with suitors (Eidos Gets bail out Offer, 22 March 2005, below), has spurned
the offer from private equity firm Elevation, which features Bono as a
partner, and swung behind an offer from SCi Entertainment for £103m for
the company (Elevation bid was £71m). The Guardian says SCi Entertainment
believes the "combined company would have a market capitalisation of about
£330m, comparable with Europe's largest independent games publisher, Ubisoft
of France." SCi Entertainment also reportedly said "the global games market
is enormous. It's estimated to be worth €23bn (£15.8bn), and sadly the
UK publishers have got a very tiny percentage of that. We believe it's
really appropriate that there is a strong UK player that has a presence
with the US and French firms." For the article, click here.
By
Tim Richards.
[12 April 2005].
Development
Film Companies Seek to Exploit Film Catalogues
The Chicago Tribune runs an article from the Los Angeles Daily News today
about Hollywood Film studios and their current efforts to "parlay blockbuster
titles into hit video games -- the single most lucrative merchandising
opportunity for films." The article notes that The Walt Disney Company
subsidiary Buena Vista Games has increased in-house game development over
the past few years but that "despite the onslaught of movies released
as video games, the titles rarely rank among the top sellers in the $10
billion gaming industry." The article indicates however that some recent
film based games have been popular enough for film groups, like Disney,
to justify substantial interest and investment in the area, and look not
just at current films in production but also how popular films from the
past can be exploited through new game products. For the article, click
here. By
Tim Richards.
[12 April 2005].
Consoles
Xbox 2 to be Unveiled on MTV 12/13 May 2005
Microsoft's Xbox 2 will be unveiled on MTV around the world on 12 and
13 May prior to that month's E3 Expo in LA, news agencies revealed today.
BBC News online reports "the machine [Xbox 2] will be unveiled to the
press and trade on 16 May. Sony will show off its PlayStation 3 machine
on the same day while Nintendo is also expected to unveil the Revolution
during the E3 games conference." For the BBC article, click here.
For
the Microsoft press release, click here.
The MTV exclusive will no doubt be highly controlled by both parties and
it will be interesting to see whether such media exclusivity has any impact
on other media outlets and their reporting of the launch, or whether it
will indeed be beneficial for both parties. By Tim
Richards. [12 April 2005].
Industry
Accomplished Director Disapproves of Game
Frances Ford Coppola apparently disapproves of the planned The Godfather
video game reportedly saying "I think it's a misuse of film." For the
report click here.
By
Tim Richards.
[11 April 2005].
International
Business
VIS Entertainment in Administration
Reuters reports that Scotland's VIS Entertainment, developers bought by
US based BAM! Entertainment last year on the basis they need to raise
new finance (see BAM! Entertainment and Vis Entertainment, 19 February
2004, Gamenews.com.au) has gone into administration with the administrators
reporting they have "at least two potential suitors." Reuters reports
that VIS Entertainment, makers of the game State of Emergency, "ran out
of money while developing a sequel". Reuters reports "VIS closed the doors
at its Dundee studio on Thursday, making 26 staff redundant, and another
28 were made redundant at the firm's Edinburgh office. An additional 42
people were laid off but asked to return next week once the administrators
have a chance to review the situation." The conditional purchase means
BAM! is not affected. For the article, click here.
By
Tim Richards.
[11 April 2005]. [top]
Console
Publishers
Supporting Xbox 2
Msxbox-world.com has a partial list of publishers apparently supporting
the Xbox 2. For the article, click here.
By
Tim Richards.
[9 April 2005].
Retail
Game
Retailing Article
This article,
"Gaming to Please", from the News Sentinel in the USA provides
a glimpse of current game retail techniques. By
Tim Richards.
[9 April 2005].
Consoles
Xbox 2 to Have Microtransaction Facility
A recent Reuters report provides an outline of a microtransactions component
for the Xbox 2 (Xenon); the microtransactions and associated storefront,
a part of Xbox 2 games that game developers will need to insert according
to Microsoft's specifications, will provide players with the ability to
make in-game purchases at a few cents a purchase. For the article, click
here. By
Tim Richards.
[9 April 2005].
Government
Illinois, US: Update: Proposed Law to Ban Certain Computer Game
Sales
The Illinois parliament's proposed ban on sale and rental of violent video
games to those under 18 years (Illinois, US: Proposed Law to Ban Certain
Computer Game Sales, 18 March 2005, below) has been dismissed by local
police as a low priority; the Chicago Tribune online reports "police throughout
Illinois say enforcing a proposed law to criminalize the sale of violent
video games to minors will be low on their priority lists." The report
quotes a police chief who stated "Unless the parents are outside our police
department, like a scene in Frankenstein with pitchforks and signs, telling
us that the stores are selling them, I don't see us doing the sting operations".
For the article, click here.
By
Tim Richards.
[9 April 2005].
Industry
Latest Game Developers Association of Australia Newsletter Released
Issue 12 of the GDAA Newsletter, March 2005, is now available. The issue
has a tribute to Adam Lancman, a huge article on hiring in the game development
industry, and news about Australia's presence at the GDC 2005 and the
soon to launch Australian Game Innovation Centre, and other items. The
newsletter is available free, to subscribe email tim@ematic.com.au.
[7 April 2005]

Latest Game Developers'
Association of Australia Newsletter Released
Games
JFK Reloaded Results
Traffic, the makers of JFK Reloaded, have provided the final scores for
the JFK Reloaded competition, with the highest score going to “Major_Koenig”from
France, who "most closely matched the shots taken by Lee Harvey Oswald,
as concluded in the Warren Commission Report on the assassination of JFK".
For the website, click here.
By
Tim Richards.
[7 April 2005]. [top]
Industry
Software to Control PC Game Use for Underage Gameplayers Launched
A company has released a program they call "Wallfly", to help parents
understand what computer games are on the family PC, what the game may
contain and how it is classified. In some cases the program can restrict
games from running on the PC. The company, SMARTguard Software, has used
the American Entertainment Software Rating Board classification database
as the basis for their software system. The program uses a user profile
system set by the parents, to allow gameplayers of different childhood
age to be treated differently when using the family PC to play games.
The profile system can also be used to set the times games can be played,
and for how long that access is available. For the press release, click
here. By
Tim Richards.
[6 April 2005].
Consoles
Sony PSP Additions by Third Party Programmers
Reuters reports that programmers are already making their own additions
to the functionality of the Sony PSP (PlayStation Portable) which was
launched in the USA 24 March 2005, adding Internet Relay Chat (IRC), and
web browsing, even within days of the device being released in the USA.
The report states "one man needed only 24 hours to get a working client
for Internet Relay Chat, or IRC, an older messaging platform... "I was
on IRC, and someone mentioned how cool it would be to use their PSP on
Wi-Fi at Starbucks to talk to people over IRC. I said, 'I can do that',
so I began working on it immediately". Find this creator's application
at his website.
For the article, click here.
By
Tim Richards.
[6 April 2005].
Society
Insurance Company Trialling Video Game for Health Benefits
An American insurance company is trialling the video game Dance Dance
Revolution as a means to reduce obesity and makes its insured more healthy.
The insurance company is the West Virginia Public Employees Insurance
Agency. It is thought to be the first insurance company to use a video
game for its health benefits, and the trial is part of a $60,000 study.
For the article, click here.
By
Tim Richards.
[6 April 2005].
Gamenews.com.au
Screenhub.com.au Feature: "Internet lets local games industry down"
Gamenews.com.au editor Tim Richards' latest column for Screenhub.com.au
is now online; entitled "Internet lets local games industry down" the
feature proposes that the quality and cost of Australian internet access
has cost the local games industry dearly. See Screenhub.com.au
[subscription site]. [5 April
2005].
Business
"Father of Playstation" Removed from Sony Board
The Japan Times online, with the Associated Press, reports on Sony's recent
top management restructure, today noting "the "Father of the PlayStation,"
Ken Kutaragi...was removed from Sony's board, though he still runs the
company's game business." For the article, click here.
By
Tim Richards.
[4 April 2005].
Events
Brisbane Battle: Developers Vs Students
The Greater Brisbane IGDA chapter is organising a game developers versus
students LAN tournament, and is now seeking competitors. This is a social
event, and the organisers are "looking for a side of 10 student warriors
worthy enough to battle against a team of 10 developers in six rounds
of two undisclosed games." The event will be held at Chillan
in Brisbane Sunday 17th April 2005 (2 to 5 pm). To apply to be a team
member, send your answers to the following three questions, together with
your name, age, preferred alias and favourite multiplayer game, to igda@lavainjection.com.
The questions: (1) What is the definition of a camper?; (2) Translate
the following phrase "D3v310p3rz wi11 b347 teh 57ud3n7z 345y!"; and (3)
In Counterstrike, what do the letters A and B refer to? Get in quick as
winners will be notifided and teams announced Monday 11th April. Cost
to play is $7.50 and there will be a BBQ and other activities on. By
Tim Richards.
[4 April 2005].
Online
Real Actors to Play Matrix Characters in the Online Game
TheInquirer.com reports on The Matrix Online, launched in the US recently
and set to debut in Europe 8 April, and the use of professional actors
to control key Matrix characters such as Morpheous. For the article, click
here. Rpgvault.ign.com
sheds further light on the matter, and in its extensive review of the
online game, comments "of particular interest is the fact that an in-game
Live Events Team will play continuously written roles such as Morpheus,
The Oracle, Seraph and The Merovingian." For that article, click here.
By
Tim Richards.
[1 April 2005].
Media
Online Games and TV Ads
Issues concerning the accessibility of online games are raised in a brief
article in the Digital News section of BrandRepublic.com. A recent advertising
campaign in the UK, involving TV ads and online game components, is coming
under scrutiny with the TV ad receiving substantial complaints for the
use of sexually suggestive material. While the ads screen after 9 pm,
the similarly themed game is accessible 24/7. For the article, click here.
By
Tim Richards.
[1 April 2005].
Industry
Chinese Online Game Market
For an insight into the Chinese online game market with an international
flavour, see "Collapse, Death And Re-Birth In The Chinese Online Game
Market", in Chinatechnews.com. For the article, click here.
By
Tim Richards.
[1 April 2005].
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