Australian
Game
Developers Conference 2005 |
| To be held
1-3 December 2005 at Federation Square, Melbourne, AUSTRALIA.
See www.agdc.com.au
for further information. |
| Game
Developers Association of Australia Newsletter |
|
Edited
by Gamenews.com.au editor Tim Richards.
GDAA
Newsletter.
|
| Gamenews.com.au
Q&As |
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PETER
GILES, head of AFTRS Digital Media Dept - 27 July 2005 see
July 2005
TOM
CRAGO, CEO of Tantalus Interactive - 17 May 2005 see June
2005
LEE
LISTER , co-organiser of Pro Evolution Soccer 4 game playing
league SEUCLAN - 13 May 2005 see May
2005
EVAN
WALLACE and MARK BUSANI, co-owners of GAMEPLAY ONLINE PTY
LTD - 28 April 2005 see April
2005
GONZALO
FRASCA, Computer Game Designer, researcher at the Center for
Computer Games Research at the IT University of Copenhagen,
and founder of Ludology.org. - 22 March 2005 see Jan-Mar
2005
ANDREW
WANG, ONGAMENET PTY LTD - 1 November 2004 see
Oct-Dec_2004
CALEB
SALISBURY, GAME ARTIST/DEVELOPER
- 12 April 2004 see Apr-Jun_2004
ROSS
MCRAE, DIMSDALE KREOZOT UNITED GAMES MANUFACTURE - 6 November
2003 See
Jul-Dec
Heads
Up! - Mobile Games - 25 June 03 See
May-Jun
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Gamenews
Weekly
Production
Pages
14 June 2005 Gamenews Weekly: Production Pages - games in development
in Australia.
To get the next issue, and lots more, subscribe to Gamenews Weekly today!
Dissecta
Events: Check the Next Event Here
In the Press
Infogrames Surpasses
Enter the Matrix Pre-release Order Expectations
The Financial Times
reports that pre-release orders of Infogrames' Enter the Martix game have
hit the 3.5 million mark, 1 million more than expected by the company,
sending shares 7% higher. Further, the FT reports "Infogrames said
third-quarter net revenues rose 31.4 per cent to EUR143.1m, as hit titles
launched during the period, including Unreal II: The Awakening and Master
of Orion 3, helped drive European and US sales up 34 and 70 per cent respectively."
For the full article, click here.
By Tim Richards
[30 April
2003]
In the Press
Independent Game Supported By Australia Council Causes "Rudduck
Fury"
The Age reports today that a "a computer game in which players try
to escape from Australian detention centres has received $25,000 in federal
funding." The game is reportedly titled Escape from Woomera and received
funding of $25,000 from the Australia Council's New Media Art program.
The Age reports the funding decision has been slammed by the Minister
for Immigration and Multicultural and Indigenous Affairs, with the Minister
reportedly saying "The decision reflects poorly upon the Australia
Council and its judgement, that the organisation should lend its name
to the promotion of unlawful behaviour." The Age has a screenshot
for the game on line (here)
which shows a realistic 3D environment. Although the Age article reports
that the grant recipient prefers to remain anonymous, the Australia Council's
online records show that a $25,000 grant was awarded to a Victorian project
for the "research and creative development of a 3D, PC-based interactive
narrative" which appears to be the project in question (grant
list here). In recent years the grantee has apparently been involved
in generating discussion of the need to support independent game development
as a cultural investment, discussing how Australia can "foster an
independent game development scene comparable to the independent film
making scene in Australia" at a recent Octapod 'This is Not Art"
conference (link).
The Escape from Woomera project will certainly create further discussion,
one way or the other, however it is interesting to see game technology
used in this way to provide a "cultural message". By Tim
Richards [30 April 2003]
Jobs
What does it take to enter the game industry?
Brisbane based Pandemic Studios Pty Ltd has two entry level openings for
a new original project for PS2 and Xbox. They require a Game Designer
(Entry Level Position), someone with a "keen interest in console
game design" with a good technical background and able to work within
a team, and a Programmer (Entry Level Position) to create "the technology
that underlies great console games". Opportunities to enter the industry
Australian game do not come up all too often and if you think you meet
the position requirements (set out below) then email Pandemic Studios
at jobs@pandemicstudios.com.au
and according to Christie Peterson, Pandemic Studio's Office Manager in
Fortitude Valley, they'll be in touch! Best of Luck - Tim Richards
[29 April 2003].
Game
Developer (Entry level position)
Required Skills
game design experience on at least 1 published title OR extensive
level design and/or modding experience for existing games; level design
- experience in planning out and building game levels in either a
level editing tool or 3D package; Mission & Gameplay design -
experience in planning out and implementing (through triggers, events,
scripts, etc.) missions as well as interesting / challenging uses
of existing gameplay mechanics within a level; writing documentation
that concisely and clearly details gameplay (can include one page
game ideas, specs for levels and pen & paper game designs); broad
knowledge of console games and an ability to analyze their strengths
and weaknesses; excellent communication skills - especially an ability
and willingness to take on programming and art concerns and address
them; an ability to deal with technical issues, scheduling constraints
and external feedback.
Ideal Candidate
experience using a variety of level editing tools; console design
experience; dialog/VO writing experience; scripting language, Java
or C++ experience; 3D Studio Max or other retail 3D art application
experience.
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Programmer
(Entry level position)
Required Skills
A completed graphical/interactive title, a game demo, or a distinguished
academic course list in relevant disciplines; proficient in C/C++;
good oral communication; able to work with minimal supervision; must
be able to work in a team atmosphere with schedules and reliable milestone
delivery.
Ideal Candidate
a minimum of 1 completed game project; 2+ years of game programming
experience; proven technical expertise on either Xbox or PS2; experience
with cross-platform development; low level assembly experience, (80x86,
MIPs or VU code); advanced animation, processing, rendering or sequencing;
current DirectX experience. |
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In the Press
Enter The Matrix on Schedule; Infogrames Shares Rise 51%
Further to our report below concerning pressure on Infogrames founder
and CEO Bruno Bonnell, the Australian Finanacial Review reports that Infogrames'
shares "soared $US1.13, or 51per cent, to $US3.33 on the Nasdaq in
the US on Monday" following a company announcement that the Enter
the Matrix game will be released on 15 May, in line with the film. For
the article, click here.
[23 April 2003]
Gamenews.com.au Newsletter
Mobile Games: In-Fusio Developer Zone - mini case study
Since launching their Developer Zone in September 2002, French mobile
game platform company IN-FUSIO admits it is only working with 11 premium
developers despite attracting an active community of over 3500 members.
IN-FUSIO was formed in August 1998 to create mobile games for mass-market
mobile phones. Since launch the company has created proprietary mobile
phone software called ExEn, first released embedded in Phillips mobile
phones in 2001 and now in a range of mass-produced mobile phones in Europe.
Since inviting third party developers
. [for the full article subscribe
to the GameNews.com.au email newsletter - email us here info@gamenews.com.au]
[23 April 2003].
Government Inquiry
Have Your Say: House of Representatives Seeks Submissions for Game
Industry Inquiry
The Federal Government House of Representatives' Standing Committee on
Communications, Information Technology and the Arts will run an "Inquiry
into the future opportunities for Australia's film, animation, special
effects and electronic games industries". Amongst other things, an
Inquiry is a fact finding event aimed at gaining opinion and evidence
from people, companies, and stakeholder within and without the relevant
industries. While the inquiry will look at a number of industries, this
is a great opportunity for the game industry, and those affected by the
success of the industry, to put forward constructive information and ideas
to inform government. Submissions will normally be made public on a Government
website, and people interested in making a submission must keep in mind
what the Inquiry is actually looking at. You can find out what the Inquiry
is actually looking at by reading about the Terms of reference of the
Inquiry (here). In my view this is a sign that the Federal government
knows that it doesn't know enough about the game industry. And I believe
that it is important for all concerned about the game industry to make
a submission, even if it is short submission. Submissions will be received
up until 30 May 2003. To encourage Australians to make a submission GameNews.com.au
(editor Tim Richards) will happily review and provide feedback on any
draft written submissions that gamers and stakeholders in the game industry
make wish to submit to the Inquiry. To take up or discuss this just contact
Tim at info@gamenews.com.au.
By Tim Richards [16 April 2003]
In the Press
Xbox to come down in price in Europe
The Financial Times reports that Microsoft "will on Thursday [yesterday]
raise the stakes in the games console market when it announces plans to
cut prices for its Xbox machine in Europe." The price drop will put
pressure on GameCube maker Nintendo, which has already announced a sales
downgrade, and Playstation 2 make Sony Computer Entertainment. The Financial
Times reports that "the Xbox will be available in continental Europe
for EUR199, down from EUR249, and in the UK at £129, down from £159."
For the article, click here.
Industry News
Evolution Games Have Closed Its Doors
CEO of Evolution Games, Justin Green has confirmed that Evolution Games
has closed its doors.
Opinion: GameNews.com.au would be interested in taking comments on this
issue for possible publishing on GameNews.com.au - send any comments to
Tim Richards. [9 April 2003]
In the Press
Nintendo Lowers Earnings Forecast
The Australian IT reports that Nintendo "has lowered its earnings
forecast for the recently ended fiscal year, citing slower-than-expected
sales of its GameCube console." It appears sales earnings forecasts
for the past financial year ending March 2003 have been cut about 16%.
For the article click here [external site]. [8 April 2003]
Industry News
Evolution Games No-More?
Sumea.com.au, through information provided on its online forums, has reported
that Queensland based Evolution Games has just gone under. There are unconfirmed
comments from industry focussing on the recent arrival of Evolution Games
multinational publisher US-based THQ to Brisbane and its attempts to staff
a local THQ game development studio by mid-march, coinciding with Evolution
Games calling it quits. THQ previously announced in June 2001it had set
up shop in Melbourne, following favourable moves by the Victorian government
to encourage THQ to set up its regional Asia-Pacific headquarters in Victoria
[for the THQ press release, click here;
for the Victorian government press release, click here].
At the time the Victorian government announced that THQ would invest $10
million in the local industry. However, THQ announced a similar move in
March in Queensland, with newspapers reporting early March that the company
would set up a regional headquarters in Brisbane, following discussions
with the Queensland government [see article for the Age, click here].
Opinion: If the reports of Evolution Games closing its doors are true,
then this is important news for the industry as it is very unexpected.
Only two weeks ago the CEO Justin Green was in good form, commenting to
GameNews.com.au editor Tim Richards that the studios most recent title,
Rocket Power:Beach Bandits, published by THQ, continued to show very strong
sales. If the move by THQ to Queensland has brought about a change in
circumstances for Evolution Games, this needs to be explored by the industry.
If the change has been negative, then questions must be raised as to how
robust the Australian game development industry actually is in the face
of overseas interests taking a broader foothold in the local industry,
and what else must be done to prepare the Australian game industry for
further international success? By Tim Richards [6 April 2003]
In the Press
Huge Interview With GDAA President in The Australian Newspaper
Caitlin Fitzsimmons of the Australian IT provides a must-read interview
this week, the subject being Game Developers Association of Australia
President Mr Adam Lancman. The preface for the interview captures the
relevance of the game industry by stating "computer games rival movies
for command of our entertainment dollar and, in Australia, games exports
top $100 million." For the article, click here [external site]. [6
April 2003].
In the Press
Online games
As a prelude to the onslaught of console online games, a recent article
from Live takes a look at an enduring way of playing online games, in
the role playing genre. For the article, click here
[external site]. [6 April 2003]
In the Press
Infogrames Founder Under Pressure
The Financial Times reports that "Bruno Bonnell, chief executive
of Infogrames, has dismissed calls to step down from the company he founded
and says he is "convinced" Europe's largest computer games developer
will find a way out of its current debt crisis." Infogrames must
repay around US$371 million in convertible bonds by July next year and
July 2005, a substantial amount of debt that continues to dog the company's
share price. Mr Bonnell founded France based Infogrames in 1983, and comments
in the FT article that the company will have a hit soon with the release
of the 'Enter the Matrix' game. However commentators continue to be concerned
that Enter the Matrix may need to sell 5 to 6 million copies for Infogrames
to see a return on its investment in Shiny Entertainment, the company
with the Matrix game licence which Infogrames bought last year for around
US$47 million. For the article, click here
[external site]. [2 April 2003]
Report
Parallel Importation Update
Further to our report last week on proposed parallel importation laws
for software, the Senate passed the Bill containing the laws Thursday
27th March, although with amendments. To view the amended Bill, click
here [external site]. The Bill will now go back to House of Representatives
for consideration of the Senate's amendments. By Tim Richards [31
March 2003]
Report
Parallel Importation of Computer Software Update
The Australian government is currently seeking to pass the Copyright Amendment
(Parallel Importation) Bill 2002 through the Senate, a proposed law to
allow the importation of software from overseas, so called 'parallel importation'.
While the newspapers reported this morning that the Bill was expected
to be passed by the Senate today, the Bill was not actually debated (and
not passed). If made into law, it will allow software to be imported into
Australia that has been legally manufactured in its country of origin,
removing any ability for copyright holders in Australia to enforce exclusive
rights to sell the software in Australia. Some commentators believe the
retail cost of computer games could decrease, due to increased competition
in the local market, as current copyright holders compete with parallel
importers. The flip side of the argument put by other commentators is
that if the market becomes too competitive, some providers will exit and
the benefits of competition will evaporate. For an overview of industry
views of parallel importation of software, see the Australian It article
here
[external site]. To go direct to a copy of the text of the Bill, click
here
[external site]. To visit the Senate website, click here
[external site]. By Tim Richards [26 March 2003]
In the Press
Online Games Update
The Australian IT recently reported on current game industry activity
in the area of online games, commenting that "online gaming is slowly
but surely growing as a phenomenon, taking a larger slice of the games
pie and moving into console territory." For the article, click here
[external site]. An earlier article in the Australian IT discussed Sony's
recent move to team up with IBM and US based Butterfly.net "to develop
network services using grid computing to connect thousands of PlayStation
2 users simultaneously." For the article, click here
[external site].[18 March 2003] [GameNews.com.au comment: for Australian
endeavours in this area see www.bigworldgames.com,
a world leading massive multiplayer online game engine which last year
won an Asia Pacific Information and Communications Technology Award]
In the Press
Interactive Entertainment
Association Lobbies Canberra
The Australian IT
reports that the Interactive Entertainment Association set up a games
room at Canberra's Parliament House 5 March, to present their case concerning
the Copyright Amendment Bill 2000 to Federal politicians and staff. The
Australian IT reports that the IEA are concerned with new arrangements
in the Bill "for the parallel importation of software" which
"could lead to increased piracy and damage Australia's strict games
classification systems, the industry believes." For the article,
click here
[external site]. [12 March 2003]
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