ANAKA
Short Film by Tantalus
:: Q&A :: with Tom Crago, CEO of Tantalus Interactive - 17 May 2005.
Tantalus, renowned for their GBA development, recently created a short
animated film called Anaka. Gamenews.com.au editor Tim Richards interviewed
Tom about the short film, which can now be downloaded from www.meetanaka.com
( www.meetanaka.com).
--------------------------------------
TR
[Gamenews.com.au]: What has prompted Tantalus to make a short film?
Tom
Crago [Tantalus]: First and foremost we thought it would be a fun thing
to do. It's also really hard to get people to buy in to a new concept,
and we thought that by making a film we could better demonstrate just
how cool the Anaka universe could be. We were also assisted by Film
Victoria, and by the team at Act 3 who were responsible for putting
the film together. So with this three way collaboration on offer, it
was too good an opportunity to pass up.

Anaka
premiered in Melbourne on Friday 29 April 2005 at Tantalus Interactive's
Studio (see audience above).
TR:
Is it a stand alone short film?
TC:
It is a stand alone film, and it will be entered in short film competitions
around the world. That said, we created the film first and foremost
to showcase the game world, its characters, and the type of action that
a gamer might encounter.
TR:
Is it also a game demo? I.e. Is this a way for Tantlaus to show it has
both the technical and creative capacity to make an attractive game
(or game franchise)?
TC:
From a creative standpoint, absolutely. The film shows off our artistic
vision for the game world and its inhabitants. It's a beautiful looking
piece, and we hope to replicate that same visual style in the game.
In terms of technology, the film is of course very different. But Tantalus
is regarded as one of the world's leading handheld developers, so we're
confident that there will be very few perceived technical risks in taking
the concept to, say, the Nintendo DS. The technology we're presently
demonstrating on DS, including our proprietary Janus engine, is some
of the best around.

A frame from 'Anaka'
- demonstrating the new in-house IP from Tantalus.
TR:
What do you hope to achieve with the Anaka short film?
TC:
Firstly we'd like to see how well it resonates with gamers and with
prospective publishers. If no one likes it then we won't keep slaving
away on it! Ultimately, we'd like to bring the property to life on DS,
ideally with a leading publisher. The potential also exists for an animated
children's television series, which of course would be a lot of fun.

A frame from 'Anaka'
- Tantalus was assisted in creating the rich digital animation by ACT
3 Animation.
TR:
From a creative point of view, did any other companies contribute to
make the short?
TC:
Yes, we worked in very close collaboration with Act 3, one of Australia's
leading animation studios.
Many
thanks to Tom for his time.
Link: www.meetanaka.com
Australian
Game
Developers Conference 2005 |
| To be held
1-3 December 2005 at Federation Square, Melbourne, AUSTRALIA.
See www.agdc.com.au
for further information. |
| Game
Developers Association of Australia Newsletter |
|
Edited
by Gamenews.com.au editor Tim Richards.
GDAA
Newsletter.
|
| Gamenews.com.au
Q&As |
|
PETER
GILES, head of AFTRS Digital Media Dept - 27 July 2005 see
July 2005
TOM
CRAGO, CEO of Tantalus Interactive - 17 May 2005 see June
2005
LEE
LISTER , co-organiser of Pro Evolution Soccer 4 game playing
league SEUCLAN - 13 May 2005 see May
2005
EVAN
WALLACE and MARK BUSANI, co-owners of GAMEPLAY ONLINE PTY
LTD - 28 April 2005 see April
2005
GONZALO
FRASCA, Computer Game Designer, researcher at the Center for
Computer Games Research at the IT University of Copenhagen,
and founder of Ludology.org. - 22 March 2005 see Jan-Mar
2005
ANDREW
WANG, ONGAMENET PTY LTD - 1 November 2004 see
Oct-Dec_2004
CALEB
SALISBURY, GAME ARTIST/DEVELOPER
- 12 April 2004 see Apr-Jun_2004
ROSS
MCRAE, DIMSDALE KREOZOT UNITED GAMES MANUFACTURE - 6 November
2003 See
Jul-Dec
Heads
Up! - Mobile Games - 25 June 03 See
May-Jun
|
|
|
Gamenews
Weekly
Production
Pages
Every month in Gamenews Weekly: Production Pages - games in development
in Australia.
To get the next issue, and lots more, subscribe to Gamenews Weekly today!
Dissecta
Events: Check the Next Event Here
Industry
Already Connected MTV and Midway Work Together on
3 Games
Viacom Inc subsidiary MTV and Midway, connected through Sumner M. Redstone,
who owns a majority of the voting shares of both MTV and Midway, will
market and sell in-game advertising for the upcoming game LA Rush and
2 others, also collaborating on the soundtrack. MTV gets a revenue share.
MTV is seeking to go beyond being an advertising space for games, by adding
value to game development due to its audience understanding. "This unique
alliance with Midway allows us to move beyond a traditional advertising
relationship and become true partners in the success of these titles"
states Jeff Yapp, EVP, MTV Networks Music and LOGO Enterprise Group, in
the press release, adding "we will integrate our expertise in music, television,
and online media to help one of the video game industry's top publishers
deliver exciting, new, culturally resonant games." Redstone stated "I
am delighted that Midway is the first to enter into this exciting new
business model, which harnesses the power of MTV's brands, intellectual
property and promotional engine to Midway's top-rated games development
and publishing abilities. And I am also delighted to report that the independent
special committee of Viacom's board which oversees relationships between
Viacom and Midway recommended board approval, and that this recommendation
was accepted by the full Viacom board." For the press release, click the
link here.
[29
June 2005]
[top]
Publishers
Fantastic 4 Released in US
Activision has announced the release of Fantastic 4 in the US. "Fantastic
4 for the PlayStation(R)2 computer entertainment system, Xbox(TM) video
game system from Microsoft, and the Nintendo(R) GameCube(TM) was developed
by Seven Studios, the PC version was developed by Beenox and Fantastic
4 for the Game Boy(R) Advance was developed by Torus Games." The games
will be released in Australia 1 July 2005. For the US press release, click
the link here.
[29
June 2005]
[top]
Competitions
Sony Online Entertainment's Character Lookalike Competition
Sony Online Entertainment has announced they have almost 150 women striving
to be voted the one who looks most like their EverQuest II character Antonia
Bayle, with more than one million votes cast in the bizarre competition.
The competition closes 11 July 2005. For the press release, click the
link here,
for the competition website, click the link here.
[29
June 2005]
[top]
Development
Infinite Interactive Designing Heroes of Might and
Magic V
Speaking at Dissecta's Next Gen War event held last night, Steve Fawkner,
CEO of Melbourne based Infinite Interactive, said his studio was lead
designer for Heroes of Might and Magic V. Infinite Interactive is assisting
Russian studio Nival, as the game is developed for Ubisoft. For Infinite's
website, click the link here.
[29 June 2005]
[top]
Development
Ratbag Games Releases Scavenger Quicktime Clip
Adelaide studio Ratbag Games has released a quicktime clip of their Scavenger
game, currently in development. Mark Bracken of Ratbag relocated to the
US recently to get their property more exposure with publishers. The clip
displays a fast paced action game set in a wasteland environment with
plenty of decent vehicles for players to use and abuse, interspersed with
dismounted close combat third person action. For the website, click the
link here.
[27 June 2005]
[top]
Retail
US: Console Software Sales in May Up 30 Percent
GameDaily.com reports that video game sales in the US in May have shown
"incredible growth", as "total U.S. console software sales increased 30
percent year-over-year to $319 million - a figure that blew past just
about everyone's expectations." The data has been collated by NPD Group.
gameDaily comments that "2005 may very well be a record-breaking year
for the video game industry." The record for US console software sales
is $10.3 billion for the 2002 year. Pokemon Emerald for GBA from Nintendo
topped the sales list, followed by Star Wars Episode III: Revenge of the
Sith (PS2 then Xbox), Forza Motorsport (Xbox), and Rockstar's Midnight
Club 3 (PS2) in the top five. For the article, click the link here.
[27
June 2005]
[top]
Development
Game Based 3D Engine Used to Power Real Estate Virtual
Tours
The US Duluth News Tribune online has an article about the use of a first
person gam engine to power real estate virtual tours. The Switzerland
based company providing the service, Treveda, has built it with teams
based in New Jersey USA, Switzerland, and Russia. According to the article
"visitors can open and shut doors, inspect every room, traverse hallways,
go up and down stairways, even peer out windows that frame photos of the
real-life scenery." The service is based on a 3D engine developed by a
previous incarnation of the company, and built as part of video game projects.
for the article, click the link here.
[24
June 2005]
[top]
Competitions
Rockstar Games Upload Competition
Rockstar Games is running Rockstar Games Upload 4, a digital media awards
program that recognises and celebrates the creative endeavors of the online
community in the categories of Short Subject Film, Deejay Mix, Short Fiction
and Multimedia Design. The call for entries deadline is September 30th,
2005 with winners announced in November 2005. For the website, click the
link here.
[24 June 2005]
[top]
Industry
Update: Actors Unions Split Ranks
The negotiations between about 70 US publishers and two actors unions
has taken a twist, with one union ratifying a tentative agreement, and
anther union rejecting the tentative agreement (see Update:
Actors and Publishers Dispute Resolving, 12 June 2005). Reuters.com
reports that "the Screen Actors Guild, rejected on Tuesday a recently
negotiated contract with the video game industry." For the article, click
the link here.
Reuters.com believes the Screen Actors Guild is closely divided on the
issue. [23
June
2005]
[top]
Education
Study: Dance Dance Revolution May Assist ADHD Children
to Read
Canada.com reports on a study which suggests "struggling young readers
with attention-deficit hyperactivity disorder can improve their reading
skills by playing a popular video game that involves dancing", the game
being Dance Dance Revolution. "The game had a positive effect on a key
skill used in reading known as receptive coding, the study found... This
skill involves the ability of a child to code whole written words into
short-term memory." For the article, click the link here.
The study was funded by the U.S. Department of Education. [23
June
2005]
[top]
Peripherals
Resident Evil Controller for PS2
US peripherals designer and manufacturer Nuby Tech will soon release a
Resident Evil controller for the PlayStation 2. It follows the extremely
successful release of a Resident Evil controller for GameCube in March,
and comes soaked in 'blood' with a rip cord starter and chainsaw sound.
UK based distributer Wild Things will release the PS2 version in UK and
several European territories, and it is expected to go on sale in September.
The Gamecube version sold out within days according to Wild Things. For
the Nubytech website, click the link here.
[23
June
2005]
[top]
Industry
UK Game Industry Meeting for Two Days This Week
"The big names in the UK games business are in London for a two-day summit
organised by the industry's trade body, the Entertainment and Leisure
Software Publishers Association" reports the BBC, with challenges facing
game makers on the agenda. The summit is the Elspa International Games
Summit, which will be held today and tomorrow in London. Challenges include
rising costs for small developers which has lead to risk aversion, and
expanding gaming in terms of audience and genre. For the article, click
the link here.
[21 June
2005]
[top]
Game
Films
More Game Derived Films Coming
In Monday's issue of Gamenews Weekly the feature article looked at game
derived films on the books, including Halo, Hitman, Spy Hunter, Dead Or
Alive, and Doom the Movie. There are two other game derived films to add
to that list being Alice, the movie adaptation of the game Alice by American
McGee published by Electronic Arts and now being produced for Universal
Pictures, and Dungeon Siege the movie, based on Gas Powered Games Dungeon
Siege property, which is in pre-production at Bright Light Pictures. Digital
Spy reports that Alice will star Sarah Michelle Gellar. For the Digital
Spy article, click the link here.
[21 June
2005]
[top]
Industry
Developer of The Matrix Online Sheds Staff, Exits
MMORPG Market
The developer of The Matrix Online is shedding 80 staff over the next
few months and exiting the MMORPG business, as a result of transferring
two game titles to Sony Online Entertainment, reports the Seattle Times.
The US developer Monolith Productions, owned by Warner Bros Interactive
Entertainment, has handed The Matrix Online and another MMORPG based on
DC Comics to Sony Online Entertainment following Sony's recent buy in
(see Sony Online Entertainment Buys
Into The Matrix Online). "At least 25 of those employees have been
offered jobs at Sony Online Entertainment's Bellevue office" reports the
Seattle Times. Monolith will be left with 100 staff. For the article,
click the link here.
[21
June 2005]
[top]
Government
Update: Louisiana's Study to Establish Game Industry
2TheAdvocate reports on a study initiated March 2005 to consider whether
the American State of Louisiana can develop a video game industry based
on tax credits. "Creating a video-game industry in the state will be expensive
and gradual, but rewarded with high-paying, knowledge-based jobs that
are worth subsidizing, according to a study circulating among legislators"
begins the report. The study also recommends establishment of a business
incubator and higher-education programs. "It is going to be very tough
for the state to recruit an entire studio initially.. But if the state
attracts several developers that then set up studios, then the talent
might slowly start coming" the study author reportedly states. The author
also states "a 50-person development studio spends more than [US]$3.8
million in wages alone... That translates to nearly [US]$6.5 million in
local earnings and nearly 90 jobs for the local economy". For the article,
click the link here.
For background, see USA:
Transferable Tax Credits to get Film Biz may be used for Game Biz.
[21
June 2005]
[top]
Handheld
Trailer for Gumby GBA Game
Namco Hometek Inc has released a new trailer from its upcoming side-scrolling
platformer for the Game Boy Advance, "Gumby vs. the Astrobots." The trailer
is an original animated short from Gumby creator Art Clokey and highlights
some of Gumby's unique clay powers while introducing the game's villainous
menace, the Astrobots. The game will be available this August and has
been developed in Melbourne by Torus Games. For more information click
the link here.
[21
June 2005]
[top]
Gamenews
Weekly
DEAD OR ALIVE Film Shooting; Holly Valance as Christie
As reported in Gamenews Weekly earlier today Japanese game publisher and
developer Tecmo has announced in Japan that a DEAD OR ALIVE film has started
production, with Australia's Holly Valance as Christie, one of the lead
roles. The extremely popular video game series DEAD OR ALIVE was created
by Tomonobu Itagaki-san of Tecmo's Team Ninja development studio. The
film version is being shot in China at Hengdian WorldStudios directed
by Cory Yuen (Transporter, Romeo Must Die), and produced by Jeremy Bolt,
for Constantin Film, a German company. The script has been written by
J H Lawton, Adam and Seth Gross, and Granz Henman, and the film shoot
will be completed in Hong Kong. The film also stars popular Japanese actor
Kane Kosugi (Ryu) who grew up in the US and returned to Japan several
years ago, and is known as a regular on a Japanese strong man TV show.
Other actors include Devon Aoki as Haze, Natassia Malthe as Ayane, Jaime
Pressly as Electra, and Sarah Carter as Elena. Subscribe
to Gamenews Weekly today!
[20
June 2005]
[top]
Online
Games
Sony Online Entertainment Buys Into The Matrix Online
Sony Online Entertainment has done a deal with Warner Bros Interactive
Entertainment to buy into The Matrix Online (see Real
Actors to Play Matrix Characters in the Online Game; 1 April 2005).
The Matrix Online website states "the MxO team is very excited about collaborating
with SOE, for the team and for the fans... This change melds the experience
and wisdom of SOE, a highly established publisher of online games with
the existing developers of MxO." The Matrix Online joins "EverQuest, EverQuest
II, Star Wars Galaxies, PlanetSide, and EverQuest Online Adventures (PlayStation
2)" in Sony's Station Access subscription program providing one price
for access to all games. For the announcement click the link here.
[18
June 2005]
[top]
Events
Free Play 2005, 15 - 17 July
The second Free Play Independent Game Developers Conference is on middle
of July in Melbourne, with tickets now on sale from the ACMI Box Office
and online. Free Play is also calling for entries for thier travel subsidy;
Free Play will provide money towards airfares/bus tickets to come to Melbourne
from anywhere in Australia or NZ, for those with demo projects to show
off. Send your name, age, project description and any appropriate links
or images to the Free Play organisers by 25 June 2005. Winners will be
notified by 1 July. Free Play is also looking for volunteers, exhibits
for their free function space, and demos for the Free Play Demo room.
For information on booking tickets, click the link here.
[17
June 2005]
[top]
Events
Sony PSP Competition for "Next Gen War"
28 June
Dissecta.com's "Next Gen War - Reports from the E3 Frontline" event will
be held Tuesday 28 June 2005 at the Australian Games Innovation Centre,
in the Atari Building, Queens Road, Melbourne. Starting at 7pm, Dissecta
states attendees will hear from a panel of speakers from the video game
industry providing an overview of the world's largest video game entertainment
event, E3 Expo, held recently in Los Angeles, California. Speakers include
Mike Fegan of IR Gurus (Heroes of the Pacific; AFL Premiership 2005).
Ben Lenzo of Perception (Stargate SG-1: The Alliance) will provide commentary
by pre-recorded video. Footage from the show floor will be provided by
Next Gen Videos, the official camera crew of the E3 Expo event. Tickets
are now on sale: Adults $15; Concession/students $13. Dissecta is also
running a Sony PSP promo: audience members who are also Dissecta News
subscribers, will go in the running for a fully imported Sony PSP handheld
and game. The competition will run for the Dissecta June and July events.
for the Dissecta website, click the link here.
[17
June 2005]
[top]
Industry
Talented Australian Game Makers On the World Stage
The case for Australians being talented game developers continues to get
stronger. All programming students who graduated the Academy of Interactive
Entertainment in Melbourne last year are now fully employed says David
Giles, Head of School, with 8 graduates at IR Gurus, one with Criterion
UK, and another in the UK with Reflections. Further, the recent British
Academy Film and Television Awards (BAFTA) games awards, gave the originality
gong to SingStar/SingStar Party. SingStar is created in London by Sony
Computer Entertainment, a studio which has a bunch of Aussie game developers.
For
Total War: Rome, the Brisbane based development
operation of UK's Creative Assembly, now owned by Sega, were involved
in a number of areas of programming and art, including the complete audio
production. Total War: Rome has also been lauded at the BAFTA game awards,
as nominee for original music (Jeff van Dyck). For the Melbourne AIE website,
click the link here.
[17
June 2005]
[top]
Development
Codemasters Releases Promos for Heroes of the Pacific
Codemasters, publisher of the The World War 2 dog fighter Heroes of the
Pacific, has put the trailer for the game online. The game, developed
by Melbourne based IR Gurus and That Game, provides for up to 150 planes
in the sky at one time, each with full AI and physics, and is expected
to give a hair raising experience as battles rage over the Pacific. The
game will be released in September. For the website, click the link here.
[16
June 2005]
[top]
Industry
Vivendi Universal Games Buys UK's Swordfish Studios
Vivendi Universal Games has announced it has bought the independent developer
Swordfish Studios. Birmingham, UK, based Swordfish, which has a team of
45 staff, just finished making the PS2 FPS game Cold Winter for Vivendi.
Swordfish is currently working on Brian Lara International Cricket 2005
for the PS2, Xbox, and PC, in addition to two undisclosed titles. For
the developer website, click the link here.
[16
June 2005]
[top]
Education
US University Running Outreach Courses in Video Games
The student paper for Oklahoma State University in America has a report
on a campus video game community program run by the University's Arts
and Sciences Outreach organisation. The program is a "series of hands-on
workshops that will allow participants to learn the basics of video-game-character
development and animation... available for anyone over the age of 12."
Courses run for five days, and course titles are The Basics, Animation
Level I, and Animation Level II. For the interesting article, click the
link here.
[16
June 2005]
[top]
Game
Films
Vin Diesel Agent 47 in Hitman Movie
Allheadlinenews.com reports that actor Vin Diesel has signed "on to play
the titular role of Agent 47 in a big screen adaptation of the popular
video game franchise, Hitman." 20th Century Fox is making the film. For
the brief article, click the link here.
[16
June 2005]
[top]
Retail
Australian Game Players Being Dudded
It looks like Australian game players are being dudded. Game players in
one of our nearest neighbours, Singapore, get access to substantially
cheaper games, and to equipment long before Australian game players. A
top new release PC game in Singapore costs about $60 Singapore dollars,
which is about $48 Australian dollars, while the Sony PSP is already on
sale in the city state. Australians typically pay $80 to $100 Australian
dollars for a top PC game, and have to wait until September 1 for the
PSP. Recent issues of Singapore's The Straits Times Digital Life pages,
had Swat 4 for PC at Sing $49.90, Act of War for PC at Sing $54.95, and
Lego Star Wars for PC at Sing $49.90. [15
June 2005]
[top]
Events
Codemasters Campzone, The Netherlands, July
The Netherlands will place host to huge PC LAN event next month, Codemasters
Campzone. The event is a ten day gaming festival running 22 July to 1
August; it involves thousands of tents, miles and miles of UTP cables,
and hordes of gamers from everywhere in the world. Codemasters is sponsoring
the event third time in a row, which is organised by GameParty.net. For
the website, click the link here.
[15
June 2005]
[top]
Online
Games
OnGameNet To Launch Shot Online and Cartoon Racer
Sydney based MMORPG provider OnGameNet, which runs Ragnarok in Australia,
is preparing to release two other online games in late June 2005; Shot
Online and Cartoon Racer. Locally hosted online games reduced internet
lag and disconnections, as well as providing easier payment facilities.
Shot Online is a 3D MMORPG golf game, recreate real world gold conditions.
Cartoon Racer allows up to 8 players to race together in real time. Cartoon
Racer has three different modes of play, Racing, Soccer and Battle Bumper.
For the OnGameNet website, click the link here.
For our Q&A
with OnGameNet about Ragnarok, click here
(left column). [14 June 2005]
[top]
Events
Brisbane Game Developers Meetup Group, 25 June 2005
A new meetup group for gamedevs, students, modders and enthusiasts has
been formed and will meet 25 June at 5pm, at the Pavilion Bar (Stamford
Plaza), cnr Edward & Margaret Streets Brisbane, CBD (07 3221 1999). If
you have a DS bring it, "killing each other is a great way to network"
say the organisers. For a map to the venue, click the link here.
For the Meetup website, click the link here.
Questions to Scott.Leaman@gmail.com.
[13 June 2005]
[top]
Development
GarageGames Studios Supporting Xbox 360 by Swallowing
Bravetree
GarageGames Studios is now developing for Xbox 360, as a result it seems
of adding BraveTree Productions to its development team. "Members of the
former BraveTree team have become key additions to the Xbox 360 development
team" comments GarageGames Studios in a press release. As well as developing
in-house, GarageGames runs an independent publishing operation and game
engine known as the Torque Development Platform. BraveTree Productions,
the studio behind the indie hit ThinkTanks, has been a vital member of
the GarageGames community and has been a long-time partner with GarageGames.
The Torque Game Engine can be licensed by independent developers for US$100.
For the GarageGames website, click the link here.
[13 June 2005]
[top]
Game
Films
Halo Movie a Step Closer
Microsoft has been shopping a script for a Halo film around Hollywood
movie studios recently, using actors dressed up as the main character,
Master Chief, to deliver the concept according to Reuters.com. It appears
Universal Pictures and Twentieth Century Fox are in the front running
through a team bid, which is lower than Microsoft's original asking price;
the two companies are looking at "an initial payment of $5 million plus
10 percent of initial box office receipts" sources reportedly said to
Reuters.com. Microsoft is represented by Creative Artists Agency. For
the article, click the link here.
[12 June 2005]
[top]
Industry
Update: Actors and Publishers Dispute Resolving
In the US, actors unions have reached a tentative agreement with about
70 publishing companies over compensation. The negotiations, to renew
an accord betweent the two groups, broke down a few weeks ago as actor
union demands for a share of the royalties from game sales in addition
to payment, were rejected by the publishing industry. "The new deal will
boost wages for voice-over and other performers by 36% over the terms
of the 3 1/2-year contract, beginning with an immediate 25% hike. The
actors also got increases in benefits and greater work protection, though
not the residuals that they had been demanding." reports Backstage.com.
For the article, click the link here.
[12 June 2005]
[top]
Consoles
NSW Halo 2 Lan Report
The Age online has a lengthy article about an Xbox lan competition held
at the University of NSW, where players competed in Halo 2 for $10,000
worth of prizes. For the article, click the link here.
[12
June 2005] [top]
Event
Gold Coast: GDCN Game Competition Calls for Entries
Students and gamers from the Gold Coast: the Gold Coast is taking part
in the Global Digital City Network (GDCN) Game Competition, an international
contest aimed at encouraging the development of games and game art. Chair
of Council's Economic and Cultural Development Committee, Cr Jan Grew,
said "the best entries in the competition from each city will be
presented at the Sixth General Assembly of the GDCN, which is scheduled
to take place in Dubai in November this year." Cr Grew said the competition
was an opportunity to internationally showcase both the quality of skills
within the GDCN pool and the network's approach to cross-city collaborative
teamwork. "I am confident the Gold Coast will be very strongly represented
in this competition and I urge everyone who has the skills and ability
to give serious consideration to submitting an entry." The deadline
for entries is September 8th, 2005. The competition is open to students
and gamers from Gold Coast, Dundee (UK), and Chuncheon (Korea). For the
competition website, click the link here.
[10 June 2005]
[top]
Consoles
Destroy All Humans! Promo Music CD
A promo CD for Destroy All Humans! will be released by publisher THQ when
the game hits shelves. The 16 track CD features remixed 50's classics
as well as original compositions from the game. Select tracks will also
be available for download from the website. For the game website click
the link here.
[9 June
2005] [top]
Development
Fantastic 4 GBA by Torus, Coming Soon!
Fantastic 4 for Game Boy Advance developer Torus, have released details
of the new game on their website. Game designer at Melbourne based Torus,
Ben Evans, told Gamenews.com.au that players "will be able to take control
of two members of the Fantastic Four when fighting through the scores
of levels, and this combination of characters changes between levels."
Players can swap between the two characters by pressing a shoulder button,
"giving [players] some good opportunities to mix-up play style." Evans
illustrates: "For example, you may wish to pick up a heavy object as Ben
and throw it at an enemy causing him to move back near another enemy -
switch to Johnny, and you can move in to finish both of them off with
a big fiery blast." On the issue of game design Torus producer Kevin McIntosh
comments "we didn't speak to the console developer at all, though we did
use a couple of their assets and get Alpha builds through Activision as
we were developing the GBA title." Boss levels in the Fantastic 4 GBA
game make all four characters available "which gives [players] the opportunity
to pull off some devastating moves and combos" remarks Evans. The GBA
title follows the movie closer than the console version and will be out
soon. For the Torus news page which has some great screen shots, click
the link here.
[9 June
2005] [top]
Trade
Ganbatte Kudasai! 7 Victorian Game and Related Companies
Go to Japan
Two experienced Melbourne based handheld console developers Torus and
Tantalus Interactive, will be part of a seven strong game and related
company trade mission to Japan later this month. The trade mission, organised
by the Victorian Government for a number of industries including computer
games, will visit the Aichi World Expo. The mission will also travel to
Tokyo, Kyoto and Nagoya "for a series of meetings with important players
in the Japanese games industry" according to the Victorian Government.
While Nintendo is based in Kyoto, former capital of Japan, it is unclear
which Japanese game companies have confirmed meetings. Other game and
related companies in the mission are Act3animation Pty Ltd the company
responsible for the animation in Anaka, ASX listed Blaze International
Ltd, ENESS Pty Ltd developers of Virsual - a digital rocking horse, MediaNet
Productions, and Studio Moshi Pty Ltd. The Game Developers Association
of Australia will also attend the trade mission, seeking to develop stronger
ties with one of the world's great video game countries. The mission will
run 20 to 28 June, led by the Victorian Minister for Information and Communications
Technology, Marsha Thomson. Gamenews.com.au says ganbatte kudasai! (Do
your best!)
[9 June
2005] [top]
Event
Game Dev Masterclasses, Brisbane, 19 June 2005
Game development master classes are being held in Brisbane Sunday 19 June
from 2pm, to provide an opportunity for developers and hopefuls to learn
more about areas of game development, and also about starting and progressing
a game dev career. The classes are organised by the International Game
Developers Association Brisbane Chapter. Led by experienced game developers,
and with open discussions, the classes are for anyone active or actively
pursuing a career in the game development industry. The classes will be
held at QANTM, 138 Albert Street, Level 9. The classes are: 2.00 - 3.00
Design: A session on conceptual design and stories, by: John Passfield
of Pandemic; 2.30 - 3.30 Code: Programming code for games, by: Brad Clancy
of Pandemic; 3.00 - 4.00 Production: How it all glues together and gets
to completion, by: Jon Cartwright of THQ; 3.30 - 4.30 Art: Art asset management,
environment and character modeling for games, by: Jake Hempson and Bruno
Rime of Krome; 4.00 - 5.30 Audio and Outsourcing: Game audio and how to
operate an outsourcing shop, by: Mick Gordon of Lava Injection; Troy Sterling
of Kalescent; 4.30 - 5.30 Business: How to start a new games business
venture, by: David Grant of Electronic Games Queensland Cluster. RSVP
to j.turner (AT) qut.edu.au (add which sessions will be attended) and
use the subject header "IGDA master class RSVP". For the class forum,
click the link here.
[9 June
2005] [top]
Classification
Classification Changes You Have When You Don't Have
Changes
The Federal Government's Office of Film and Literature Classification
has released new look classification markings, providing the same look
for classification labels on films, DVDs, videos and computer games. The
OFLC state "converging technology has been a key reason behind the changes,
with common classification markings introduced across film and computer
games products for the first time - as well as the introduction of new
look colour symbols." The OFLC state the classifications themselves have
not changed only the appearance and consistency of the classification
markings. For the press release, click the link here.
While Australia has an R rating for films it is yet to see the same equality
applied to computer games. [8
June
2005] [top]
Industry
Tantalus Launches New Website
Melbourne based Tantalus Interactive have launched their new website.
Payload, a game published by Nokia and to be released soon, looks very
cool. For the website, click the link here.
[8 June
2005] [top]
Retro
UK Retro Gaming Label Signing Up Developers
Retro-Soft, a division of new UK developer studio Alten8 Ltd, has been
signing up classic games direct from the original developers. Retro-Soft
has announced they have now signed Boxing Manager, The Realm and The General
for the ZX Spectrum by Ian Williams (ex willysoft.co.uk publisher), and
Gobblers for the PC and Amiga also by Williams; Manjinder Singh has granted
them exclusive rights to his games Snakes and Ladders and Chopper Mission
for the ZX Spectrum as well. Retro-Soft says it is working towards licensing
many classic games to use on emulators and the antique hardware itself
while Alten8 develop across hand-held, mobile and portable formats. For
the Retro-Soft website, click the link here.
[8 June
2005] [top]
Industry
Atari CEO Resigns
In America, TheStreet.com reports on the depature of Atari CEO Jim Caparro,
who suddenly resigned from Atari. From the report, Caparro took a job
in entertainment distribution with another company, with that other company
releasing details of Caparro joining them a week or so before Atari's
announcement. Caparro had been CEO of Atari for only seven months and
on the Atari board since 2002. For the article, click the link here.
[8 June
2005] [top]
Handhelds
Japan: Nintendo to Install WiFi Hotspots for DS
Nintendo has revealed a plan to install a 1000 WiFi hotspots in Japan
by the end of the year, to encourage Nintendo DS game players to play
networked games. "Nintendo President Satoru Iwata told a news conference
that 25 overseas and Japanese software companies have said they were interested
in developing games that are compatible with WiFi" reports Reuters.com.
"We would like to create an environment where more than 90 percent of
the people that buy our WiFi-compatible games have tried them at least
once online" Iwata-san reportedly said. For the article, click the link
here. [7
June 2005]
[top]
Online
Games
World of Warcraft Launched in China
Vivendi Universal Games subsidiary Blizzard Entertainment has announced
its highly popular MMORPG World of Warcraft has been officially launched
in China, in partnership with The9 Ltd. Mike Morhaime, president and co-founder
of Blizzard Entertainment, said "it has always been a goal at Blizzard
to become a major developer and publisher for the Chinese gaming market...
we feel that China offers a huge and eager audience and it is poised to
become the next great region in gaming." The game has been localised for
China, and a recent Beta test proved extremely popular (see Update:
Chinese Online Game Market). The game uses an authorized CD key to
activate game accounts, with each CD key costing 30 Yuan/RMB which can
be purchased with a World of Warcraft Points Card. Point Cards also cost
30 Yuan/RMB and can be used at a rate of 9 points per hour (0.45 Yuan/hour)
to play World of Warcraft. For the game's Chinese version website click
the link here.
[7 June
2005] [top]
Industry
Subsidiary of Softbank and Playlogic: On-Demand Deal
Club iT Corporation of Japan will make Dutch independent game publisher
Playlogic's games available on G-cluster, a game on demand service for
broadband users. Club iT is part of the Softbank group, one of Japan's
most successful and innovative technology enterprises with substantial
broadband operations. Playlogic's existing games will be ported to the
G-Cluster while Playlogic indicates new games will be developed for the
G-Cluster as if it was an additional platform for development. For the
G-Cluster website, click the link here.
[6 June
2005] [top]
Government
Update: Californian Bill to Ban Sale of Certain Games
On Hold
Reuters.com reports that a proposed Californian law to "ban the sale of
violent video games has been shelved because of a lack of support." The
proposed law will remain inactive unless sufficient support is garnered
to revive it (see Illinois
Banning Certain Game Sales; Developers Hit Battle Stations). For the
article, click the link here.
[6 June
2005] [top]
Industry
Vocal Talent Company Claims More Interest
A Canadian based vocal talent company providing voice-over services to
the North American game industry claims the game industry is hiring more
non-union voice actors. The company, Interactive Voices, has used the
potential for a union strike in the US industry, to make their claim (see
Update:
US Actor Unions, Game Industry Negotiations Break). For the press
release, click the link here.
[6 June 2005]
[top]
Development
Microsoft Game Studios Now Developing for Xbox360
Only
BBC News has an informative article concerning existing consoles and their
games in light of the release of next gen consoles. "Microsoft's new Xbox
360 is due to go on sale worldwide towards the end of the year, with the
PlayStation 3 coming in the spring of 2006. Nintendo has talked about
releasing its Revolution sometime next year. The games will phase out
very slowly. The industry has learnt that moving away too quickly is costly"
reports the BBC. Key points: PlayStation is still selling, 200 games coming
out for Xbox this year and 150 next year, PS2 aiming for 50 million consoles
in Europe/Middle East/Australia "by 2010, up from 30 million at the moment",
and "Microsoft is adopting a different tactic to Sony... It [Microsoft
Game Studios] is going to stop working on current generation titles and
instead focus on games for the Xbox 360." For the article, click the link
here.
[6 June 2005]
[top]
Event
Live Chat: Developers of Battles in Italy
Matrix Games, publishers of Battles in Italy, will hold a public live
chat with Gregor Whiley and other members of Melbourne based Strategic
Studies Group, developers of the game. The chat will be held June 9th
2005 at 10:00 PM Eastern Time from the Matrix Games Chat Room. "Battles
in Italy is an operational wargame that takes you to three of the toughest
fought battles in the Mediterranean; including the invasions of Sicily,
Salerno, and Anzio" state Matrix Games. For the Matrix Games website,
click the link here.
For the developer website click the link here.
[6 June 2005]
[top]
Gamenews
Weekly
Game Japan Section of Gamenews Weekly
If you didn't get this week's issue of Gamenews Weekly, released to inboxes
this morning, you missed out on our regular Game Japan brief: this week's
topic was on the latest game to be released in a series of convenience
store simulation games which have sold 1.1 million copies to date.
[6 June 2005]
[top]
Development
Original Voices for Stargate SG-1: The Alliance Game
Publisher of Stargate SG-1: The Alliance, Jo WooD Productions of Austria,
reports that the game will feature the vocal talents from the original
team of the long running TV series; Richard Dean Anderson as Jack O'Neal;
Micheal Shanks as Daniel Jackson; Amanda Tapping as Samantha Carter; and
Christopher Judge as Teal"c".The game is being developed by Sydney based
Perception, and the TV show is now in it's 8th series and production on
series 9 has started. For the Perception website, click the link here.
[4 June 2005]
[top]
Consoles
90 Million PS2s Sold
Sony has announced the cumulative production shipment of PlayStation 2
computer entertainment system had reached 90 million units worldwide,
as of 2 June 2005 (Japan (including Asia) 21.04 million units (launch
date: March 4, 2000); North America 36.48 million units (launch date:
October 26, 2000); Europe/PAL 32.48 million units (launch date: November
24, 2000)). The PS2 reached the 90 million mark 2 years and 3 months before
the original PlayStation reached the same mark, and Sony reports the first
PlayStation has sold more than 100 million units in total. Sony also says
more than 5,000 game titles are currently available for PlayStation 2
worldwide, with cumulative shipment reaching over 800 million units. Software
shipment has been outstanding, recording an all-time high of 252 million
units in 2004. [4
June 2005] [top]
Retail
Sony PSP Imports to UK Under Pressure
Reuters.com reports that a "legal fight is brewing in Britain between
Sony and the grey-market importers who are selling its highly sought-after
PlayStation Portable (PSP) device ahead of the official Sept. 1 European
launch date." Reuters reports importation is rife, and the PSPs are being
sold at a premium; and now Sony is sending cease and desist orders to
importers for trademark infringement. However, the infringement concerns
the mark 'PlayStation' as Sony apparently doesn't own the PSP mark in
the UK. For the Reuters article, click the link here.
[4 June 2005]
[top]
Industry
THQ Launches Marketing Site for Destroy All Humans!
Destroy All Humans!, developed by Pandemic (LA, USA and Brisbane, Australia
based studios), has a new marketing site for fans called Alien-Army.com.
THQ is releasing the game 21 June 2005 in America, and set up the site
to, obviously, create some buzz for the game. THQ says "consumers who
enlist in the Alien Army receive a personal e-mail account, exclusive
game information and opportunities to win gift cards, games and much more."
For the website, click the link here.
[3 June 2005]
[top]
Events
Sydney Conference Seeks High-Profile Industry Speakers
IE2005: The Second Australasian Conference on Interactive Entertainment,
to be held 23-25 November 2005 in Sydney, is calling for papers from the
game industry. Chair of the conference, Yusuf Pisan, comments "the one-day
version of the conference attracted about 100 people last year, and we
expect the full 3-day conference to attract about 200 people this year."
The conference is a professional event held at The University of Technology,
Sydney, and is very well supported academically and now needs to confirm
a high-profile industry speaker. Travel/accomodation support is provided
for speakers. For their website, click the link here.
[3 June 2005]
[top]
Government
Premier Beattie Talks Up Games in Queensland 24/7
In researching our latest Screenhub.com.au column, Gamenews.com.au visited
the Queensland government's QldGameDev website, and was instantly hit
with the confident tones of Queensland's Premier Beattie, talking up game
development in Queensland. The focus of the pre-recorded message seems
to be on out-of-towners, who are looking for a good place to make a games
business. For the website, click the link here.
[3 June 2005]
[top]
Indie
Peachy Soft, New Zealand Independent Developer
New Zealand's latest independent game developer, Peachy Soft, has released
Starcars, a shareware 3D space game; "Navigate your way home or face eternity
alone in the deepest region of space." Starcars comes with a free demo
that allows you to explore the first levels of the game. Based in Auckland
New Zealand, Peachysoft states it "is a one man operation... the Video
Game Industry in New Zealand is almost non-existant, thats why Peachysoft's
founder Joshua Smyth has decided to become an independant developer using
the Internet as the main distribution method to get our games into the
customer's hands." The free demo is available from the Peachysoft website.
[2 June 2005]
[top]
Development
Babel Media Also Part of Authorised Xbox Test Program
Babel Media Ltd has announced it will be an authorised Xbox game tester,
for Europe. As a third party tester in the program, Babel receives technical
support, training and equipment. John Barr, Xbox Game Quality Program
Manager commented in the Babel press release that "if publishers and developers
require 3rd party testing for their titles prior to submitting to Microsoft
for certification, we are encouraging them to talk to the Authorized Xbox
Test Vendors who will be the only test houses supported by the Xbox Game
Quality team." Although Brighton, UK based, like another authorised Xbox
game tester Absolute Quality/e4e Ltd, Babel has
Indian quality assurance operations. Babel states it has 150 full-time
and freelance testers in Brighton and New Delhi. Algy Williams, Managing
Director of Babel, and 47% owner (according to Hoovers.com's current information),
said "We are very pleased to join the Authorized Xbox Test Program...
It's a great milestone for the company, and provides us with the tools
and training necessary to deliver the highest quality service to our clients."
For the Babel website, click the link here.
[1 June 2005]
[top]
Business
"Father of Playstation" Retiring
The Father of the Playstation, Ken Kutaragi, will share a US$7 million
retirement package with three other Sony executives, reports Reuters.com.
Kutaragi-san was adversely affected by a recent top management restructure
at Sony (See "Father
of Playstation" Removed from Sony Board). For the Reuters.com article,
click the link here.
[1 June 2005]
[top]
Government
Japanese Prefecture to Ban GTA3
Kanagawa Prefecture in Japan will reportedly ban Grand Theft Auto 3 according
to Japan Today. "The prefecture is expected to become the first in Japan
to designate a violent video game harmful to minors after following the
advice of its child welfare council" reports the Japan Today article.
The capital of Kanagawa Prefecture is the port city Yokahama, about 30
minutes by train from Tokyo, and relatively speaking highly populated
with foreigners. For the article, click the link here.
[1 June 2005]
[top]
Development
Absolute Quality An Authorised Xbox Game Test Vendor
Absolute Quality, established 1996 by Microprose Software staff in the
US and acquired by US based outsourcing services company e4e Ltd and its
subsidiary Vinciti Inc in 2004, has announced it is an authorised Xbox
game test vendor for both European (Absolute Quality (Europe Ltd)) and
North American markets (one of three testers apparently in each market
but the only one in both). e4e Ltd was formed in 2000 and an article in
Computerworld.com.au
commented at the time the group would "leverage India's technical and
managerial skills and the ability to offer "24 x 7" (all day, all week)
operations to deliver services remotely from India to both enterprises
and communications carriers in the U.S. and Europe." For Absolute Quality's
website, click the link here.
[1 June 2005]
[top]
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