GameNews.com.au
:: a resource for the Australian game industry ::
PUBLISHER EMATIC PTY LTD | Online 25 March 2003
GAMENEWS WEEKLY | CHARTS | PROD PGS
FEEDBACKFORM | RSS 2.0 | LINK LIST | ABOUT US

 

 


Search Gamenews.com.au with Google


Q&A ROSS MCRAE, DIMSDALE KREOZOT UNITED GAMES MANUFACTURE - 6 November 2003

Introduction: Brisbane based game developers Dimsdale Kreozot United Games Manufacture have recently released Tito the Bouncing Alien for PC through distributors Mannaccom. Ross Mcrae, of Dimsdale, spoke with Gamenews.com.au editor Tim Richards about the development of Tito.
-------------------------------------------------------------------

Interview:

TR [Gamenews.com.au] How long has Tito been in development and when did you believe the game was ready for a commercial release?

RM [Dimsdale Kreozot] Tito was started around 2 years back. We started showing it around to publishers from a very early prototype stage. We even pitched it as a Wiggles game at one stage. Also, early in the project our programmer dropped out and I had to learn how to program as the project went on. The whole exercise was pretty challenging. And that's a good thing about having a publisher breathing down your neck, they tell you when the project is finished. Tito could have been released a lot earlier and like wise we could still spend a lot of time on it.

TR How hard has it been to find a distributor for Tito?

RM It's pretty easy to hook up with a smaller publisher. Pretty hard to know where the bigger boys are coming from but.


 

TR What has the level of interest in the game been from Mannaccom?

RM We showed a build to Mannaccom pretty early in the game. They kept following up on us and when a UK Publisher started to stuff us around we decided to go with Mannaccom.

TR Do you have any set sales targets and time frames in mind, that you would like to see Tito achieve?

RM Tito is pretty much a marketing nightmare. After working on polished turds such as Dick Johnson's V8 Challenge, Rocket Power & Grand Prix 4 we wanted to work on a garage looking game. Our goal was to make a game that doesn't really fit into today's market. We are so sick on FPS, RTS, Racers and GTA clones. Out game has an unpolished artistic look and a strange game play, in a retro throw back way to the great games we all played in the late 80's. Our biggest goal was just to finish the game and getting it published through Manaccom was the icing on the cake. We will be happy with whatever the game does in the market place.

 

TR Finally, do you believe your efforts in securing a deal with Mannaccom will assist the next game to be developed by your studio, and if so, in what way?

RM I don't think this deal will mean much in the future for us (I would be happy if I'm wrong but). We are sill trying to find our place in the market and just as happy to try a different publisher for each of our future projects. Our next big game will be very different to Tito in many ways.

Many thanks to Ross for his time. A demo version of the game is available online.

Links: http://www.dimsdale-kreozot.com/Tito/Index.html


Game Review Sites

US Based Review Sites
Gamespot.com
Gamerankings.com
Videogamereview.com

Australian Based Review Sites
NewGamesWeekly
Gamepower.com.au
ABC - JJJ
C-Net.com.au

Your preferred site not listed? Let us know using the Gamenews.com.au feedbackform.


Australian Game
Developers Conference 2005
To be held 1-3 December 2005 at Federation Square, Melbourne, AUSTRALIA. See www.agdc.com.au for further information.

Game Developers Association of Australia Newsletter

Edited by Gamenews.com.au editor Tim Richards.
GDAA Newsletter.


Gamenews.com.au Q&As

PETER GILES, head of AFTRS Digital Media Dept - 27 July 2005 see July 2005

TOM CRAGO, CEO of Tantalus Interactive - 17 May 2005 see June 2005

LEE LISTER , co-organiser of Pro Evolution Soccer 4 game playing league SEUCLAN - 13 May 2005 see May 2005

EVAN WALLACE and MARK BUSANI, co-owners of GAMEPLAY ONLINE PTY LTD - 28 April 2005 see April 2005

GONZALO FRASCA, Computer Game Designer, researcher at the Center for Computer Games Research at the IT University of Copenhagen, and founder of Ludology.org. - 22 March 2005 see Jan-Mar 2005

ANDREW WANG, ONGAMENET PTY LTD - 1 November 2004 see Oct-Dec_2004

CALEB SALISBURY, GAME ARTIST/DEVELOPER - 12 April 2004 see Apr-Jun_2004

ROSS MCRAE, DIMSDALE KREOZOT UNITED GAMES MANUFACTURE - 6 November 2003 See Jul-Dec

Heads Up! - Mobile Games - 25 June 03 See May-Jun

 


 

 

 

Gamenews Weekly
Production Pages
14 June 2005 Gamenews Weekly: Production Pages - games in development in Australia.
To get the next issue, and lots more, subscribe to Gamenews Weekly today!

 Subscribe to the Gamenews.com.au Weekly Newsletter

* Your Email Address:

* Preferred Format:


 

Dissecta Events: Check the Next Event Here

Industry News
Alias expands range of Maya Learning Tools for games
Canadian based Alias Systems, from the Silicon Graphics stable of companies, has announced the release of two new Maya Learning Tools to its 75 plus range of tools, specifically for the games community. The tools provide expert tips and tricks for Maya users. The tools are Maya Techniques: Character Articulation for Games, authored by Jeremie Talbot from Lucas Arts and Maya Techniques: Developing an Environment Toolkit by Nathan Martz also at Lucas Arts. Link: www.alias.com/learningtools; www.stormfx.com.au By Tim Richards [11 November 2003]

Industry News
Next gen Xbox to use IBM not Intel chips
The Financial Times reports that Microsoft has announced it will use IBM chips "in its next generation Xbox game and consumer electronics devices." The FT reports that "the move is part of Microsoft's efforts to try and leapfrog Sony, the Japanese consumer electronics giant, by producing an advanced Xbox that can move beyond games and sit at the heart of consumer home entertainment systems." For the article, click here. 4 November 2003. By Tim Richards [4 November 2003]

Perspective
Game Industry Pioneers Software Distribution
The Australian IT reports that the advent of broadband networked consoles which allows users to download software direct to their PS2 or Xbox, "the battle is on to see if DVD or electronic distribution will be the next big thing." It appears that a centralised download distribution system, as employed by Xbox for example, overcomes problems caused by patch version issues faced by PC game players where gamers "are unable to to join game servers running a different version of the program." For the article, click here. By Tim Richards [4 November 2003]

Industry News
Electronic Arts and Nokia N-Gage
Nokia has announced this week that it has entered an agreement with Electronic Arts to obtain select EA titles for the Nokia N-Gage mobile game phone, which will be released 7 October 2003. Ilkka Raiskinen, Senior VP - Entertainment and Media Business Unit, Nokia Mobile Phones says Nokia "are thrilled to have Electronic Arts, an undisputed industry leader, on board the Nokia N-Gage." EA is headquartered in Redwood City, California and was founded in 1982, posting revenues of $2.5 billion for the financial year ending in 2003. The Nokia N-Gage will be the first mobile and connected game deck to feature online high-quality 3D multiplayer gameplay over Bluetooth and GPRS. Source: press release. By Tim Richards [29 August 2003]

Jobs
Irrational Looking for Senior Programmer; Programmer, and Junior Designer
Irrational Games Australia is looking for a talented senior programmer, a programmer, and a Junior Designer to work on upcoming industry-leading titles including Tribes:Vengeance and others. The Junior Designer position is a level design position, so the majority of the work will be designing, building and play-testing levels, however the company says "all designers are expected to contribute to the overall game design and the design process at Irrational." As the jobs are in Canberra, auccessful applicants will need to relocate to Canberra if they are not residing there already, and international candidates will only be considered for the senior programmer position. For further info see http://www.irrationalgames.com/company/aus_jobs.cfm. By Tim Richards [29 August 2003]


Education & Training
Interactive Media: Business Strategies Training
The backers of a new workshop called ENTERPRISE AUSTRALIA, to take place in November this year in Victoria, would like new media and game studios to take part. The workshop aims to equip producers with crucial business skills, and is a joint venture between the New South Wales Film and Television Office (FTO), Film Victoria, and the Australian Film Commission (AFC) in partnership with the Australian Film, Television and Radio School (AFTRS), and ScreenWest. Although the workshop appears to focus on independent producers for film and television, interactive media professionals are equally welcome. The workshop will be free, however there is a competitive application process. The workshop will be hosted by Jonathan Olsberg, a specialist strategic consultancy focusing on the film, television and interactive media industries. For more information, including guidelines and application forms, see the funding bodies individual websites. The AFC information is available here. The closing date for applications is 22 August, 2003. By Tim Richards [3 July 2003]

Jobs
Jumbuck Seeks Game Developers
Australian mobile game company Jumbuck is seeking experienced game developers (2+ years) with past work on GBC/GBA or major consoles. Must have good knowledge of C++ and some experience with Java. Jumbuck is the largest mobile phone content developer in Australia and develops/publishes games throughout the world. For more information contact: Adrian Risch, adrian@jumbuck.com, 03 9620 3839, Melbourne.[3 July 2003]

Home/Latest News
April 2006
March 2006
February 2006

January 2006
December 2005
November 2005
October 2005

September 2005
August 2005
July 2005

June 2005
May 2005
April 2005
Jan-Mar 2005
Oct-Dec 2004
Jul-Sep 2004
Apr-Jun 2004
Jan-Mar 2004
Jul-Dec 2003
May-Jun 2003

Mar-Apr 2003

 


Home/Latest News
April 2006
March 2006
February 2006

January 2006
December 2005
November 2005
October 2005

September 2005
August 2005
July 2005

June 2005
May 2005
April 2005
Jan-Mar 2005
Oct-Dec 2004
Jul-Sep 2004
Apr-Jun 2004
Jan-Mar 2004
Jul-Dec 2003
May-Jun 2003

Mar-Apr 2003




Console Roadmap

Sony PSP *launched in US 24 March 2005; Australia 1 Sept 2005

Sony PS3
*Launch Q2 2006

MS 360
*US, European, Japan launch Q4 2005

Nintendo Revolution
*Mid 2006


FEEDBACK and COMMENTS

If you can spare the time to give feedback or a comment, we have the time to reply.Use the Gamenews.com.au feedbackform.



 



Site design:: CalebSalisbury ::