Q&A
ROSS MCRAE, DIMSDALE KREOZOT UNITED GAMES MANUFACTURE - 6 November 2003
Introduction:
Brisbane based game developers Dimsdale Kreozot United Games Manufacture
have recently released Tito the Bouncing Alien for PC through distributors
Mannaccom. Ross Mcrae, of Dimsdale, spoke with Gamenews.com.au editor
Tim Richards about the development of Tito.
-------------------------------------------------------------------
Interview:
TR
[Gamenews.com.au] How long has Tito been in development and when did
you believe the game was ready for a commercial release?
RM
[Dimsdale Kreozot] Tito was started around 2 years back. We started
showing it around to publishers from a very early prototype stage. We
even pitched it as a Wiggles game at one stage. Also, early in the project
our programmer dropped out and I had to learn how to program as the
project went on. The whole exercise was pretty challenging. And that's
a good thing about having a publisher breathing down your neck, they
tell you when the project is finished. Tito could have been released
a lot earlier and like wise we could still spend a lot of time on it.
TR
How hard has it been to find a distributor for Tito?
RM
It's pretty easy to hook up with a smaller publisher. Pretty hard to
know where the bigger boys are coming from but.
TR
What has the level of interest in the game been from Mannaccom?
RM
We showed a build to Mannaccom pretty early in the game. They kept following
up on us and when a UK Publisher started to stuff us around we decided
to go with Mannaccom.
TR
Do you have any set sales targets and time frames in mind, that you
would like to see Tito achieve?
RM
Tito is pretty much a marketing nightmare. After working on polished
turds such as Dick Johnson's V8 Challenge, Rocket Power & Grand
Prix 4 we wanted to work on a garage looking game. Our goal was to make
a game that doesn't really fit into today's market. We are so sick on
FPS, RTS, Racers and GTA clones. Out game has an unpolished artistic
look and a strange game play, in a retro throw back way to the great
games we all played in the late 80's. Our biggest goal was just to finish
the game and getting it published through Manaccom was the icing on
the cake. We will be happy with whatever the game does in the market
place.

TR
Finally, do you believe your efforts in securing a deal with Mannaccom
will assist the next game to be developed by your studio, and if so,
in what way?
RM
I don't think this deal will mean much in the future for us (I would
be happy if I'm wrong but). We are sill trying to find our place in
the market and just as happy to try a different publisher for each of
our future projects. Our next big game will be very different to Tito
in many ways.
Many
thanks to Ross for his time. A demo version of the game is available
online.
Links: http://www.dimsdale-kreozot.com/Tito/Index.html
Australian
Game
Developers Conference 2005 |
| To be held
1-3 December 2005 at Federation Square, Melbourne, AUSTRALIA.
See www.agdc.com.au
for further information. |
| Game
Developers Association of Australia Newsletter |
|
Edited
by Gamenews.com.au editor Tim Richards.
GDAA
Newsletter.
|
| Gamenews.com.au
Q&As |
|
PETER
GILES, head of AFTRS Digital Media Dept - 27 July 2005 see
July 2005
TOM
CRAGO, CEO of Tantalus Interactive - 17 May 2005 see June
2005
LEE
LISTER , co-organiser of Pro Evolution Soccer 4 game playing
league SEUCLAN - 13 May 2005 see May
2005
EVAN
WALLACE and MARK BUSANI, co-owners of GAMEPLAY ONLINE PTY
LTD - 28 April 2005 see April
2005
GONZALO
FRASCA, Computer Game Designer, researcher at the Center for
Computer Games Research at the IT University of Copenhagen,
and founder of Ludology.org. - 22 March 2005 see Jan-Mar
2005
ANDREW
WANG, ONGAMENET PTY LTD - 1 November 2004 see
Oct-Dec_2004
CALEB
SALISBURY, GAME ARTIST/DEVELOPER
- 12 April 2004 see Apr-Jun_2004
ROSS
MCRAE, DIMSDALE KREOZOT UNITED GAMES MANUFACTURE - 6 November
2003 See
Jul-Dec
Heads
Up! - Mobile Games - 25 June 03 See
May-Jun
|
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Gamenews
Weekly
Production
Pages
14 June 2005 Gamenews Weekly: Production Pages - games in development
in Australia.
To get the next issue, and lots more, subscribe to Gamenews Weekly today!
Dissecta
Events: Check the Next Event Here
Industry News
Alias
expands range of Maya Learning Tools for games
Canadian based Alias Systems, from the Silicon Graphics stable of companies,
has announced the release of two new Maya Learning Tools to its 75 plus
range of tools, specifically for the games community. The tools provide
expert tips and tricks for Maya users. The tools are Maya Techniques:
Character Articulation for Games, authored by Jeremie Talbot from Lucas
Arts and Maya Techniques: Developing an Environment Toolkit by Nathan
Martz also at Lucas Arts. Link: www.alias.com/learningtools;
www.stormfx.com.au By
Tim Richards [11 November 2003]
Industry News
Next gen Xbox to use IBM not Intel chips
The Financial Times reports that Microsoft has announced it will use IBM
chips "in its next generation Xbox game and consumer electronics
devices." The FT reports that "the move is part of Microsoft's
efforts to try and leapfrog Sony, the Japanese consumer electronics giant,
by producing an advanced Xbox that can move beyond games and sit at the
heart of consumer home entertainment systems." For the article, click
here.
4 November 2003. By Tim Richards [4 November 2003]
Perspective
Game Industry Pioneers Software Distribution
The Australian IT reports that the advent of broadband networked consoles
which allows users to download software direct to their PS2 or Xbox, "the
battle is on to see if DVD or electronic distribution will be the next
big thing." It appears that a centralised download distribution system,
as employed by Xbox for example, overcomes problems caused by patch version
issues faced by PC game players where gamers "are unable to to join
game servers running a different version of the program." For the
article, click here.
By Tim Richards [4 November 2003]
Industry News
Electronic Arts and Nokia N-Gage
Nokia has announced this week that it has entered an agreement with Electronic
Arts to obtain select EA titles for the Nokia N-Gage mobile game phone,
which will be released 7 October 2003. Ilkka Raiskinen, Senior VP - Entertainment
and Media Business Unit, Nokia Mobile Phones says Nokia "are thrilled
to have Electronic Arts, an undisputed industry leader, on board the Nokia
N-Gage." EA is headquartered in Redwood City, California and was
founded in 1982, posting revenues of $2.5 billion for the financial year
ending in 2003. The Nokia N-Gage will be the first mobile and connected
game deck to feature online high-quality 3D multiplayer gameplay over
Bluetooth and GPRS. Source: press release. By Tim Richards [29
August 2003]
Jobs
Irrational Looking for Senior Programmer; Programmer, and Junior
Designer
Irrational Games Australia is looking for a talented senior programmer,
a programmer, and a Junior Designer to work on upcoming industry-leading
titles including Tribes:Vengeance and others. The Junior Designer position
is a level design position, so the majority of the work will be designing,
building and play-testing levels, however the company says "all designers
are expected to contribute to the overall game design and the design process
at Irrational." As the jobs are in Canberra, auccessful applicants
will need to relocate to Canberra if they are not residing there already,
and international candidates will only be considered for the senior programmer
position. For further info see http://www.irrationalgames.com/company/aus_jobs.cfm.
By Tim Richards [29 August 2003]
Education & Training
Interactive Media: Business Strategies Training
The backers of a new workshop called ENTERPRISE AUSTRALIA, to take place
in November this year in Victoria, would like new media and game studios
to take part. The workshop aims to equip producers with crucial business
skills, and is a joint venture between the New South Wales Film and Television
Office (FTO), Film Victoria, and the Australian Film Commission (AFC)
in partnership with the Australian Film, Television and Radio School (AFTRS),
and ScreenWest. Although the workshop appears to focus on independent
producers for film and television, interactive media professionals are
equally welcome. The workshop will be free, however there is a competitive
application process. The workshop will be hosted by Jonathan Olsberg,
a specialist strategic consultancy focusing on the film, television and
interactive media industries. For more information, including guidelines
and application forms, see the funding bodies individual websites. The
AFC information is available here.
The closing date for applications is 22 August, 2003. By Tim Richards
[3 July 2003]
Jobs
Jumbuck Seeks Game Developers
Australian mobile game company Jumbuck is seeking experienced game developers
(2+ years) with past work on GBC/GBA or major consoles. Must have good
knowledge of C++ and some experience with Java. Jumbuck is the largest
mobile phone content developer in Australia and develops/publishes games
throughout the world. For more information contact: Adrian Risch, adrian@jumbuck.com,
03 9620 3839, Melbourne.[3 July 2003]
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