::
Q&A ::
with
GONZALO FRASCA, Computer
Game Designer, researcher at the Center for Computer Games Research
at the IT University of Copenhagen, and founder of Ludology.org.
- 22 March 2005
Introduction: Gonzalo Frasca is in Melbourne this week presenting "Serious videogames: playing with fire" at ACMI 23 March 2005. Gamenews.com.au editor Tim Richards interviewed Gonzolo, about 'political games'.
--------------------------------------
Interview:
TR [Gamenews.com.au] Mr Gonzalo, thank you for your time, what is your view on computer/console games and their 'place' in society?
Gonzalo Frasca: This is an interesting point in videogaming history. Computer games are becoming mainstream and we are finally leaving behind the "games scare" period. People were afraid of novels, radio, tv, comic books and now it was the turn of videogames. Thankfully, those old grumpy parents are dying really fast and in a few years people who grew up with videogames will, for better or worse, rule the world. And they would know that, like everything, games can be bad if you play in excess and that some games are and will be pure crap.
I can hardly tell how much thrilled I am about being here for the opening of the Games Lab at ACMI. This is definitively one of the extremely rare places in the whole world where there is a dedicated space to look at games in a more critical way (which of course does not necessarily mean boring way).

Image: Gonzalo Frasca
TR: Is all activism, no matter how you describe it, an act of being political in a sense?
GF: Not sure if I understood the question. But I do believe that all games, in different degrees are political in the sense that they deal with how
people interact with other people. Some games deal more with competition, others with collaboration, even if their subjects are not classic "political" material.
TR: Why would someone be motivated to build and distribute a game that has a societal or political message? For profit right....? ;)
GF: Well, I guess it always for profit, either personal or collective. Certainly the US Army doesn't make a dime through their America's Army game. But on the big picture, a big part of the country's economy relies on the military. It may be a game that you can download for free, but somebody is always making a profit.
About my games, we never covered the development costs. But the business model in my studio is that we'll do professional games for clients for, say, 9 months a year, and then use part of the profits to fund our own experimental projects. It's a balance that is hard to reach and I could
certainly buy some extra toys with that money, but there is nothing better than having total creative freedom over your projects. Why would I like to be rich if the only thing that I could use the money was in buying other people's games. Making games is even more fun than playing them.

Image: America's Army
TR: Looking at change, whether it focus on societal values or express government policy for instance, how can a game be used to bring about change?
GF: I think a common mistake is to think that a game-or any cultural object- has the power itself to change opinions. That can happen exceptionally, but usually the game is just an element among an ecology of messages. Still, the great thing about games is that they are not about stories and events, but rather about behaviours. Games can be small social laboratories where we can explore, make mistakes, see the "what if's", test boundaries.
TR: Further on this issue, how would someone in practice be able to quantify whether a game (which is intended to change societal values or
government policy on an issue) has been successful?
GF: I usually judge the success of my political games on the amount of hate mail that I get. If a game triggers passionate responses, then you must be doing something right. I am not that interested in forcing people into accepting my beliefs, but rather I like to trigger debate. If somebody hates my game, but the game made her think about all the elements that she does not agree with, then that's called critical thinking and my job is done.
TR: Is there any risk a game, intended to support change or a certain point of view for instance, can actually 'damage' the message?
GF: Oh, yes. You can mess things up with games, just like in any medium. One of the earliest political games, The Landlord's Game, created in 1903 by an American Woman, is a great example. She created the game in order to show the evils of land taxation and as a criticism of capitalist society. That game ended up evolving into Monopoly. However, it'd be too easy saying that she failed: she was a pioneer and she took risks. Besides, it's like blaming the Wright Brothers for the bombing of Hiroshima: you never know what people would do with your games. They are like your children: at a certain point, you need to let go and they take a life of their own.

TR: Finally, is there a nexus between elements of 'fun' and the 'message' in gameplay? What about realism?
GF: I think that fun is overrated. Games do not need to be fun, in the same way that novels or movies do not need to be, either. Nobody reads Kafka to
have fun. Nobody has fun watching The Pianist. Still, they are engaging works of art. Certainly, fun is not the opposite of boring. I am not lobbying for boring games. Certainly games need to be engaging otherwise you stop playing. But you can do engaging games with non-fictional topics, like in Sim City or The Sims. These are highly successful games that do not deal with monsters, but rather with everyday life. People care about people more than they care about Lord of the Rings (yes, it's hard to believe but it is true. More people watch the news than those that read or watch Tolkien). It is certainly a tough challenge to make a game about difficult subjects. We have been told that it is dangerous to play with fire because we may end up burning ourselves. But fire is also a source of light, that can show us the way into new worlds. I will keep playing with
fire, the risk is worth taking.
Many
thanks to Gonzalo for his time. Link: www.ludology.org
Australian
Game
Developers Conference 2005 |
| To be
held 1-3 December 2005 at Federation Square, Melbourne, AUSTRALIA.
See www.agdc.com.au
for further information. |
| Game
Developers Association of Australia Newsletter |
|
Edited
by Gamenews.com.au editor Tim Richards.
GDAA
Newsletter.
|
| Gamenews.com.au
Q&As |
|
PETER
GILES, head of AFTRS Digital Media Dept - 27 July 2005 see
July 2005
TOM
CRAGO, CEO of Tantalus Interactive - 17 May 2005 see June
2005
LEE
LISTER , co-organiser of Pro Evolution Soccer 4 game playing
league SEUCLAN - 13 May 2005 see May
2005
EVAN
WALLACE and MARK BUSANI, co-owners of GAMEPLAY ONLINE PTY
LTD - 28 April 2005 see April
2005
GONZALO
FRASCA, Computer Game Designer, researcher at the Center
for Computer Games Research at the IT University of Copenhagen,
and founder of Ludology.org. - 22 March 2005 see Jan-Mar
2005
ANDREW
WANG, ONGAMENET PTY LTD - 1 November 2004 see
Oct-Dec_2004
CALEB
SALISBURY, GAME ARTIST/DEVELOPER
- 12 April 2004 see Apr-Jun_2004
ROSS
MCRAE, DIMSDALE KREOZOT UNITED GAMES MANUFACTURE - 6 November
2003 See
Jul-Dec
Heads
Up! - Mobile Games - 25 June 03 See
May-Jun
|
|
|
Gamenews
Weekly
Production
Pages
14 June 2005 Gamenews Weekly: Production Pages - games in development
in Australia.
To get the next issue, and lots more, subscribe to Gamenews Weekly today!
Dissecta
Events: Check the Next Event Here
Industry
Japanese Game Industry Article
Business Week Online has a long article on the Japanese game industry
and whether it is able to reclaim former game glory as "champs of the
game industry." For the article, click here.
By
Tim Richards.
[31 March 2005].
Society
Bizarro World: Two 9 Year Old US Kids trade Video Game for Gun TheKansasCityChannel.com
has a story of how a mother called police after her 9 year old son said
he was off to swap an X-Box game for a gun; another 9 year old kid had
the gun. For the brief article, click here.
By
Tim Richards.
[31 March 2005].
Society
Nintendo Pushes Big Mario Onto Hollywood Street
A press release from Nintendo pushes the case for their character and
trademark Mario, "the biggest star in video game history" says the company,
and other famous video game characters, to have their own 'Interactive
Entertainment' part of the Hollywood walk of fame. For the press release,
click here.
By
Tim Richards.
[31 March 2005].
Industry
Canada Makes Claim to Ubisoft?
Canadian media CTV.ca has an article about Ubisoft and their Montreal
game studio, following the release this week of Splinter Cell Chaos Theory
for console. Notwithstanding the historical and contemporary connection
between Canada and France, if you didn't know better, you would think
from reading the article that Ubisoft is headquarted in Canada, with the
report stating "the wildly anticipated Splinter Cell Chaos Theory, the
latest in a long line of popular video games to come out of Montreal based
Ubisoft.". Last time I looked Ubisoft was still a French based conglomerate,
listed on the French stock exchange. For the article, click here.
By
Tim Richards.
[31 March 2005].
Government
USA: Transferable Tax Credits to get Film Biz may be used for Game
Biz
The business pages of 2TheAdvocate.com has an article about two Louisiana
business groups, who have started a study to consider whether the American
State of Louisiana can "lure video-game developers with tax credits, just
as it has done with the movie business." They are also considering the
establishment of a video game incubator for fledgling game companies.
Regarding tax breaks for movie businesses, the article reports the "motion
picture Investment Tax Credit has helped generate $555 million in movie
and television projects in Louisiana since 2002, according to the Governor's
Office of Film and Television... [and] taken a $95 million bite out of
state revenue collections." The tax credits are transferable, and apparently
sold for 70% of their value to other entities keen to apply the credits
to their liability. For the article, click here.
By
Tim Richards.
[30 March 2005].
Society
F1 Driver
Uses Video Game to learn Track
A racing news website, Crash.net, reports that F1 driver Jacques Villeneuve
said, in an effort to learn about a circuit in Bahrain, that he is "going
to play with an F1 video game that includes this track to get used to
the layout." For the article, which is otherwise very non game related,
click here.
By
Tim Richards.
[30 March 2005].
Events
Game Developers Conference 2005 (US)
A review of the recent Game Developers Conference 2005 notes the number
of academic institutions present and comments "it could be that there
is a growing demand for university trained and certified game developers
(particularly artists) or it could just mean that academia is finally
realizing that game development is as viable an industry as accounting
or agriculture." For the article, click here.
By
Tim Richards.
[29 March 2005].
Development
Korea Online Games
Korea's media interest in online games and Starcraft in particular continues
(see Gamenews.com.au "Game Longevity" 21 March 2005, below)
with the Korea Herald online reporting that South Korea "has quickly
grown into a global leader in broadband Internet penetration and Net-enabled
computer games were among the killer applications.... it wouldn't be too
much of a stretch to say that the huge success of "StarCraft,"
a real-time strategy computer game by U.S. software developer Blizzard
Entertainment Inc., led the online transition of the local game industry
once dominated by console-based products." For the article, click
here.
By
Tim Richards.
[29 March 2005].
Government
UK Computer Games to Carry Bigger Classification Descriptors
The UK Government has announced that "computer games are to carry
larger age symbols and descriptions of their content in a bid to help
parents understand what their children are playing." The Government
reports the move comes following meetings between Government and the Game
Industry "to stop 18+ rated video games getting into the hands of
youngsters." The changes will commence May 2005 and means that "games
which are classified '15' or '18' will carry a description of content
on the back of the packaging while the age symbols will double in size."
The Government notes that "only 1.6 per cent of computer games are
rated 18 but they account for eight per cent of sales." For the announcement,
click here.
By
Tim Richards.
[29 March 2005].
Industry
How do Gamers 'Consume'?
American based Game website IGN has announced findings of a 5000 subject
survey (90% of respondents were male) which found that Gamers ("consumers"):
* spend more than US $700 a year: US$341 on console titles, US$233 on
PC games and another US$140 for accessories. * play games an average of
20 hours a week; ten percent spend 40 plus hours a week. * and that they
influence others by advising 5 to 6 people per month about computer, console
or game-related purchases. * Further, when it comes to buying video game
titles, consumers make their purchase decisions based on game reviews
and media such as trailers, screenshots and demos and that game buyers
do a great deal of research online on titles they are thinking about purchasing.
* Few gamers choose their games based on the publisher or developer. *
Gamers who buy online make more frequent purchases, an average of five
times per month, than gamers who go to stores (an average of just over
three times per month). * Gamers, 50 percent of them, rent games, and
on average rent 11 games per month, and 60% of game renters eventually
purchase the title they rented. For
the press release, click here.
By Tim Richards.
[29 March 2005].
Industry
Video News About Women Game Designers
American ABC News has a video news item online, highlighting female game
designers in Electronic Arts. Click here.
By
Tim Richards.
[29 March 2005].
Government
New Twist to US Proposals to Ban Certain Computer Game Sales
Efforts by lawmakers in the United States of America to ban the
sale of certain computer and console games (see Gamenews.com.au 18 March
2005 below) has taken an interesting turn with news Senator Clinton (former
President Bill Clinton's wife who is Senator for New York State) has taken
up a "morality war on violent video games", according to the
UK's The Sunday Times. The interest comes from the fact Hillary is a 'democrat'
and that banning violent video games is a typical 'republican' issue,
referring to the main political parties in the US. The Sunday Times reports
that Hillary Clinton has condemned games like Grand Theft Auto: San Andreas
"as a major threat to moral health." The Sunday
Times reports ""Children are playing a game that encourages
them to have sex with prostitutes and then murder them, the senator
and former first lady said. This is a silent epidemic of media desensitisation
that teaches kids its okay to diss people because they are a woman,
theyre a different colour or theyre from a different place.".
Senator Clinton has joined forces with two republican Senators to lobby
President Bush and Congress "to launch a $90m (£48m) investigation
of the impact of electronic media on childrens cognitive,
social, emotional and physical development." For the article,
click here.
Senator Clinton is a savvy politician with strong support from her constituents,
who has earned substantial respect in the political world, and is tipped
to be the Democrat's 2008 presidential candidate. The Senator's announcement
was actually made 9 March 2005, at a children's media conference organised
by Kaiser Family Foundation, in support of new research they have done.
For the conference details, click here.
For the Senator's presentation (transcript) click here.
By
Tim Richards.
[28 March 2005].
Legal
Dual Shock: Sony vs Immersion Corp
Business
Week online reports that Sony Computer Entertainment has lost a patent
infringment case in the US Federal District Court in Oakland California,
concerning their PS2 dual shock controllers, and will appeal to the US
High Court. The case was brought by Immersion Corporation and started
back in February 2002. The decision of the Federal District court included
an order to suspend sale of the PS2, however it is reported that the order
is not in effect while an appeal is in process. The court awarded over
US$90 million to Immersion. For the article, click here.
A write up on Immersion Corporation in Forbes from February this year
can be found here.
Forbes reports that Immersion has "240 patents, and another 280 pending"
and has "a firmer grip than almost anyone else on the always-overdue-but-promising
science of haptics, which combines software and motors to add a tactile
interface to the digital world." Immersion's technology is used in
a variety of products in different industries, and for example its "surgical-training
machines can flawlessly reproduce the sensation of inserting a catheter
into a vein" reports Forbes. By
Tim Richards.
[28 March 2005].
Society
Game Technology
Used as part of Physical Exercise Classes
A short but nevertheless
interesting article from the American ABC News website reports on efforts
by a high school to use game technology as an alternative form of physical
exercise. The educator involved says "she offers students a choice
between playing more traditional team sports like basketball or baseball,
or using what they call the "fitness room" where students use
a video game console to play games that get their blood pumping."
The students seem to appreciate the alternative sports option. For the
article, click here.
By
Tim Richards.
[26 March 2005].
Consoles
PSP Launch in
North America
Reports on the Sony
PSP launch in America which took place Thursday, are now coming in. For
an early look at public reception, see the online business section of
the Rochester Democrat and Chronicle which reports sales took off in the
big cities but were a bit flat in their local area. For the article, click
here.
By
Tim Richards.
[26 March 2005].
Education
US: College Game Development Club
A local Houston community newspaper reports on an initiative by a college
computer instructor to provide students with an opportunity to understand
game development, through the twice weekly, Gaming Enterprise Guild. The
Gaming Enterprise Guild is running three projects, a learning game for
the college, a gaming engine, and a mobile phone Java game. It is thought
that computer games "can be used as an exciting and interesting training
tool for educators". For the article, click here.
By
Tim Richards.
[25 March 2005].
Industry
US Actors Push for More Equitable Share of Video Game Industry
Backstage.com reports on negotiations currently underway between American
performance artists and actor guilds on one side and computer game producers
on the other, concerning interactive media terms of engagement. The actors
groups believe the growing game industry isn't sharing enough of the wealth
created. The report explains session fees are provided to actors with
only name stars receiving the best compensation, being a tiny share of
each sale; quoting from another source the report says "While this
isn't unusual in show biz, stars are often paid six-figure salaries but
end up having to be replaced or re-tracked by scale performers who 'voice
match' them. While it would be difficult to replace a big star on screen,
it's not difficult to do so on a video game." For the article, click
here.
By
Tim Richards.
[24 March 2005].
Industry
GameForce.com.au
Video Game Rental
Queensland based GameForce
Pty Ltd has announced it is now ready for business with website www.gameforce.com.au.
GameForce.com.au offers gamers the ability to rent Xbox and PS2 games
online. Users of the service pay a monthly subscription fee in return
for access to over 600 game titles; the higher the fee, the more games
can be rented at anyone time. Games are sent out by post. Company director
Bryan Wain says "The online rental of games has been hugely popular
in America, and is growing quickly in Australia. Gamers have realised
the benefits of renting online such as cheaper prices, convenience, a
wider range and no limit to how long a game can be rented for." GameForce
is currently offering four membership plans ranging from one game at a
time for $19.95/month, to four games at a time for $49.95/month. The founders
of GameForce.com.au previously ran GamePost.com.au, the same type of business.
GamePost.com.au started in 2003 and was closed recently. By
Tim Richards.
[24 March 2005].
Industry
Eidos Gets bail
out Offer
Ireland Online reports
that "computer games maker Eidos received a financial lifeline today
after a private equity firm featuring rock icon Bono struck a £71m
(102.4m) takeover deal." For the article, click here.
By
Tim Richards.
[22 March 2005]
Events
ACMI Melbourne:
Seminar Wednesday 23 March 2005
Melbourne's Australian
Centre for the Moving Image (ACMI), located at Federation Square, has
organised what looks to be an interesting presentation by Gonzalo Frasca,
speaking from experience on the potential for computer games to affect
public opinion. See here
for an article about Mr Frasca. By
Tim Richards.
[22 March 2005] See
the Gamenews.com.au Q&A with Mr Frasca, left column.
Details
Gonzalo Frasca from
the USA
Speaking at ACMI,
Federation Square Melbourne
Wednesday 23 March
2005 at 7pm
Cost $15/$12 concession
Contact 03 8663 2200;
www.acmi.net.au
Consoles
Xbox Cable Problems;
A Cover Up in Progress?
The Sydney Morning
Herald reported online yesterday on a serious power supply problem with
the Xbox, commenting that "Microsoft said it was recalling 14.1 million
Xbox power cords after customers reported minor burns and fire damage
due to faulty units." It appears the issues go much deeper. The article
reports on an online petition, entitled 'The Xbox power cord coverup',
which states "Microsoft's recall of the Xbox power cords is a coverup
of the real problem...Many of the older xbox consoles came with a power
supply manufactured by Foxlink Technologies, Ltd., and are of a poor design.
The power plugs on these supplies are not secured strongly to the circuit
boards, and will often break the solder joints which carry power into
the unit. These broken solder joints are the cause of the popping, sparking,
smoking, and fires...". For the Age article, click here;
and for the petition, click here.
By
Tim Richards. [22 March 2005]
Government
Aust-US Free
Trade Agreement; A Threat to Australian Mod Chipping
Bigkid.com.au
reports on a slashdot.org posting causing alot of interest, concerning
Sony Computer Entertainment Australia getting ready to use the Australia-American
Free Trade Agreement (FTA) to base a new case for outlawing PS2 mod chips;
see here.
To implement the already agreed FTA, some Australian laws will change,
including copyright laws. The slashdot article refers to an article in
the Australian IT, "Sony push to outflank PS2 mods", see here.
At the present time the Australian High Court is deliberating on an important
legal case on chipping; Sony sued a mod chipper and the case has taken
the last few years to wind its way from the Federal Court, via the Federal
Court of Appeal, to the High Court. Should Sony be unsuccessful, the Australia
IT reports Sony will launch a new case based on the changes to the law
brought about by the FTA. By
Tim Richards. [21 March 2005]
| Is
the Free Trade Agreement Just too Big for Australian Internet Connections?
|
| The Sony mod
chipping news is timely. In the past few weeks I have emailed the
Department of Foreign
Affairs and Trade to get a full copy of the Free Trade Agreement;
at present the Government has the FTA spread over a number of formats
and pages (html; pdf; in about 40 separate documents). The Department
has said to me they haven't put the FTA together into one digital
document because of its size, saying "it would be over 1200
pages and take up significant amounts of memory, making download
very slow for most people". They have advised they are looking
into it and will let me know. I note however, that large digital
documents are not uncommon, especially in government, and there
are various ways of putting the documents together and making them
available (see Government legislation sites like http://scaleplus.law.gov.au;
large documents abound). See my email chain here
in pdf format if interested. I frankly can't believe size should
be an issue, particularly for those able to still connect to copper
broadband at their local telephone exchange. If you want to encourage
the Department to get with the times and put FTA into one document,
whether it be rich text format, one html page, or pdf (whichever)
email them at: us_fta@dfat.gov.au.
By Tim Richards. [21 March
2005]
|
Development
Game Longevity
The longevity of computer
games has been explored recently by the Korea Times, on the back of two
new books on the subject. "Will Starcraft Survive Next 10 Years?"
provides an interesting view of game longevity and the potential for sequels
to destroy a game's popularity. For the article, click here.
By
Tim Richards. [21 March 2005]
Classification
'Narc' Sparks Media Interest
The Sydney Morning Herald article "Activists urge classification
review" raises issues with the game classification system in Australia
(see here),
issues sparked off by the yet to be released game 'Narc', which was reported
on in the article "New game smacks of grim culture", also published
by the Sydney Morning Herald (see here)
and which made it to the front page of the Sydney Morning Herald's sister
paper, the Melbourne based Age. There is no 'R' classification in Australia
for interactive entertainment like computer games. By
Tim Richards. [21 March 2005]
Government
Illinois, US: Proposed Law to Ban Certain Computer Game Sales
The Washington Times
reports that "measures to ban the sale of graphically violent and
sexually explicit video games to minors in Illinois, Maryland, Alabama
and the District of Columbia face constitutional challenges under the
First Amendment right to free speech." The Illinois House of Parliament
"voted 91-19 to send retailers who sell or rent violent or sexually
explicit video games to children younger than 18 to jail for up to one
year and fine violators $5,000." the Washington Times reports, the
proposed law is known as the 'Safe Games Illinois Act'. For the article,
click here.
While the proposed law needs to be approved by the Illinois Senate before
it becomes a law, it is a slap in the face to the American self-regulated
game industry, which through the Entertainment Software Association Rating
Board (the people that put the hopeful notice 'games may cause seizures'
in game manuals and console game load up screens), provides for the same
types of games to be sold to people under 18, but certainly within specified
classifications that do not go younger than a certain age cut-off. The
Illinois bill covers only certain types of games, and in the article,
a sponsor of the proposed law (i.e. an elected representative who supports
the proposed law) says "Killing an alien wouldn't fall under the
bill," in response to a hypothetical question. However, if the alien
looked human, "human-looking space aliens would fall under the ban
on violent video games" reports the Washington Times. For the press
release of the elected representative who introduce the proposed law,
click here.
A current copy of the proposed law can be found here.
By
Tim Richards. [18 March 2005]
Society
We have both
types of games, Country and Western!
The Columbia News Service
reported this week on 'faith based computer games'. There's no mention
of the Russian programmer who made "Ichkeria,
Operation Flash-Point" about the Russian offensive against Chechen
independence (the Russian programmer is against the Russian offensive),
or of "Special Force", released by the Lebanese organisation
Hizbullah in 2003. For the Columbia
News Service article, click here.
By
Tim Richards. [18 March 2005]
Industry
Hong Kong Game
Company Article
The China Daily has an interesting article about a Hong Kong based game
develop, showing substantantial success in the computer game market. The
company is Firedog Computer Entertainment Ltd, which started in 1999,
provides niche simulation games for the region. The founders of the company
were looking for another avenue for their range of comics, and believe
their animation staff are the key strength of the company. The company's
Cupid Bistro! is available on Xbox in Japan, and now Playstation 2. For
the article, click here.
By
Tim Richards. [18 March 2005]
Industry
UK Publisher
Digital Jesters To Enter US Market
18 month old UK game
publisher Digital Jesters has announced it is entering the US market with
the launch of "Bet On Soldier", a good looking first-person
shooter for PC. Terry Malham, commercial director and co-founder, remarks
"in just over a year, we have managed to publish over a dozen PC
titles in Europe... While we are still a young company, we felt it was
time to challenge ourselves by reaching into the U.S. market." Digital
Jesters was formed by ex-members of German based CDV's UK office, which
closed in 2003. Bet on Soldiers allows players to bet on the outcome of
encounters with specific enemies. The Digital Jesters press release states
"before entering battle, players wager on which particular enemy
soldiers they are going to kill." Bet on Soldiers has done well in
Europe, and was developed by French developer Kylotonn. Links: www.betonsoldier.com;
www.digitaljesters.com.
By
Tim Richards. [9 March 2005]
Industry
Adam Lancman,
the Captain of the Australian Game Industry, has Passed Away
Mr Adam Lancman, one
of the key figures in the Australian game development industry, has died
over the weekend. Adam, President of the Game Developer's Association
of Australia and head of Atari's Australian operations, for a long time
was a great contributor to the game industry both here and overseas. Adam
was a highly experience game company leader and would have had a difficult
job ensuring the Melbourne operations of French conglomerate Atari, formerly
Infogrames, had a steady stream of high profile work for local game developers.
However Atari Melbourne House, as it is known, did produce some great
branded titles including Transformers. Adam was a busy man but nevertheless
found time to encourage people in the game industry on a personal basis.
Adam's leadership of the industry's key association, the GDAA, was testament
to his ability to cut through the personalities in the developer world
and make them all work together to develop the game development industry
in Australia. Our condolences to his family, and our thoughts are with
you. By
Tim Richards. [7 March 2005]
Conferences
Australian Game Developers Conference 2005 "Developing Dreams"
This year's AGDC, set for 1st to the 3rd December 2005, will be held at
Federation
Square in Melbourne. The annual event, and the key game industry conference
in Australia, will feature the Australian Game Developers Awards, the
second Pitching Competition and Pitch to Publishers Day, a Trade and Retail
Expo, an Academic Summit, and social functions such as the Women in Games
Luncheon. Several speaking programs will be provided together with international
and local key note speakers. See www.agdc.com.au
for further information. By
Tim Richards. [7 March 2005]
Classification
New Game Classification in US
The US Entertainment Software Rating Board, a body set up by the US interactive
entertainment software industry in 1994 to regulate itself, has introduced
a new category of game classification to fit between its 'everyone' and
'teen' classificiations. The new classification, E10+ (Everyone 10 and
older), was introduced 2nd March 2005 "to help consumers more easily
differentiate between games that have content appropriate for the whole
family and games that are suitable for ages 10 and older" reports
the ESRB news release. Patricia Vance, president of the ESRB, says "the
content of computer and video games continues to advance in terms of sophistication,
complexity, and graphic quality...given this evolution, the new E10+ rating
category will provide consumers, particularly parents, with more precise
guidance on the age appropriateness of certain titles, fulfilling our
goal of helping ensure that the right games are selected for their children
and families." Prior to the new classification, there were five classifications,
from Early Childhood through to Adults Only. The ERSB reports that last
year, of the 1,036 game ratings assigned by the ESRB, 54% received the
E (Everyone) rating. The new classification seeks to recognise the significant
developmental differences between very young and teen-age children. By
Tim Richards. Link: www.ersb.org
[6 March 2005]
Industry
Game Developers Conference (USA) Starts Tomorrow
The Game Developers Conference, or GCD, starts tomorrow and runs until
Friday 11 March. It will be held in San Francisco. Australia has a large
contingent going over with the Victorian government supporting 9 of the
studio going (all Victorian based studios). See the Victorian Government
press release here.
For a run down on the key presentors, see this Digital Game Developer
article.
By Tim
Richards. [6 March 2005]
Industry
Non Infotech Cluster, Farming State, in America, Developers Own
Game Industry
See this lengthy article from the Waterloo Cedar Falls Courier about their
local retro game collectors. The article is generally espousing the growth
of the game industry, and half of the article is on a local game company
Phantom EFX that developes and publishers PC games and has the market
for gambling games sewn up. Phantom EFX has been growing between 200-1000%
year on year for the last five years, according to the Phantom EFX Chairman
Darin Beck, quoted as saying "we're now in every major retailer in
the United States, Canada and the United Kingdom... We never dreamed it
would get this good this fast. All we hoped for in the beginning was that
we would get some traction in the marketplace." Beck goes on to say
the game industry is a "difficult industry to get into... A series
of unlikely events occurred for us to get where we're at. To accomplish
what we did in Iowa is unheard of." For the article click here.
By
Tim Richards. [6 March 2005]
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